Move depth fade definition to GLDEFS
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10 changed files with 12 additions and 16 deletions
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@ -394,7 +394,6 @@ void AActor::Serialize(FSerializer &arc)
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A("WorldOffset", WorldOffset)
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("modelData", modelData)
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A("LandingSpeed", LandingSpeed)
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A("DepthFadeThreshold", DepthFadeThreshold)
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("unmorphtime", UnmorphTime)
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("morphflags", MorphFlags)
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