- added RandomSpawner update from Gez's experimental build.
- added thing activation types for BUMPSPECIAL and USESPECIAL. Also added a new ClearSpecial flag to the activation type. - added MBF's code for dogs jumping down, controlled by the MF6_JUMPDOWN flag. SVN r1835 (trunk)
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9 changed files with 222 additions and 81 deletions
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@ -1057,6 +1057,16 @@ DEFINE_PROPERTY(projectile, 0, Actor)
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if (gameinfo.gametype&GAME_Raven) defaults->flags5|=MF5_BLOODSPLATTER;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(activation, N, Actor)
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{
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// How the thing behaves when activated with MF5_USESPECIAL or MF6_BUMPSPECIAL
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PROP_INT_PARM(val, 0);
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defaults->activationtype = val;
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}
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//==========================================================================
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//
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// Special inventory properties
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