- added RandomSpawner update from Gez's experimental build.

- added thing activation types for BUMPSPECIAL and USESPECIAL. Also added
  a new ClearSpecial flag to the activation type.
- added MBF's code for dogs jumping down, controlled by the MF6_JUMPDOWN
  flag.


SVN r1835 (trunk)
This commit is contained in:
Christoph Oelckers 2009-09-15 14:16:55 +00:00
commit 5910d90a19
9 changed files with 222 additions and 81 deletions

View file

@ -1057,6 +1057,16 @@ DEFINE_PROPERTY(projectile, 0, Actor)
if (gameinfo.gametype&GAME_Raven) defaults->flags5|=MF5_BLOODSPLATTER;
}
//==========================================================================
//
//==========================================================================
DEFINE_PROPERTY(activation, N, Actor)
{
// How the thing behaves when activated with MF5_USESPECIAL or MF6_BUMPSPECIAL
PROP_INT_PARM(val, 0);
defaults->activationtype = val;
}
//==========================================================================
//
// Special inventory properties