- started cleanup of dependencies of the framebuffer class.

* made the portal state global, outside the framebuffer, because it is pure logic state without dependencies on the backend.
* took the setup functions out of FDynLightData - there is no need to have them as members and they age game dependent.
This commit is contained in:
Christoph Oelckers 2020-04-25 21:08:07 +02:00
commit 59360f2d77
16 changed files with 46 additions and 36 deletions

View file

@ -28,6 +28,7 @@
#include "stats.h"
#include "g_levellocals.h"
#include "v_video.h"
#include "a_dynlight.h"
/*
The 1D shadow maps are stored in a 1024x1024 texture as float depth values (R32F).