- started cleanup of dependencies of the framebuffer class.
* made the portal state global, outside the framebuffer, because it is pure logic state without dependencies on the backend. * took the setup functions out of FDynLightData - there is no need to have them as members and they age game dependent.
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#include "stats.h"
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#include "g_levellocals.h"
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#include "v_video.h"
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#include "a_dynlight.h"
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/*
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The 1D shadow maps are stored in a 1024x1024 texture as float depth values (R32F).
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