- started cleanup of dependencies of the framebuffer class.
* made the portal state global, outside the framebuffer, because it is pure logic state without dependencies on the backend. * took the setup functions out of FDynLightData - there is no need to have them as members and they age game dependent.
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16 changed files with 46 additions and 36 deletions
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@ -27,6 +27,7 @@
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#include "gl_system.h"
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#include "gi.h"
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#include "a_dynlight.h"
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#include "m_png.h"
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#include "doomstat.h"
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#include "r_data/r_interpolate.h"
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