- started cleanup of dependencies of the framebuffer class.
* made the portal state global, outside the framebuffer, because it is pure logic state without dependencies on the backend. * took the setup functions out of FDynLightData - there is no need to have them as members and they age game dependent.
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9872065fc6
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16 changed files with 46 additions and 36 deletions
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@ -26,6 +26,7 @@
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*/
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#include "a_sharedglobal.h"
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#include "a_dynlight.h"
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#include "r_utility.h"
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#include "r_sky.h"
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#include "g_levellocals.h"
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@ -128,7 +129,7 @@ int HWDrawInfo::SetupLightsForOtherPlane(subsector_t * sub, FDynLightData &light
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iter_dlightf++;
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p.Set(plane->Normal(), plane->fD());
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draw_dlightf += lightdata.GetLight(sub->sector->PortalGroup, p, light, true);
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draw_dlightf += GetLight(lightdata, sub->sector->PortalGroup, p, light, true);
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node = node->nextLight;
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}
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