add default values, vec4 uniforms, and cvar uniforms to post-process uniforms
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7 changed files with 215 additions and 81 deletions
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@ -240,6 +240,16 @@ void* FBaseCVar::GetExtraDataPointer()
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return m_ExtraDataPointer;
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}
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void FBaseCVar::SetExtraDataPointer2(void *pointer)
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{
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m_ExtraDataPointer2 = pointer;
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}
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void* FBaseCVar::GetExtraDataPointer2()
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{
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return m_ExtraDataPointer2;
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}
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const char *FBaseCVar::GetHumanString(int precision) const
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{
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return GetGenericRep(CVAR_String).String;
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