add default values, vec4 uniforms, and cvar uniforms to post-process uniforms

This commit is contained in:
Ricardo Luís Vaz Silva 2025-01-06 09:54:08 -03:00 committed by Magnus Norddahl
commit 5938204fa9
7 changed files with 215 additions and 81 deletions

View file

@ -240,6 +240,16 @@ void* FBaseCVar::GetExtraDataPointer()
return m_ExtraDataPointer;
}
void FBaseCVar::SetExtraDataPointer2(void *pointer)
{
m_ExtraDataPointer2 = pointer;
}
void* FBaseCVar::GetExtraDataPointer2()
{
return m_ExtraDataPointer2;
}
const char *FBaseCVar::GetHumanString(int precision) const
{
return GetGenericRep(CVAR_String).String;