Add SPF_NOMIPMAP to force actor sprites or particles to have no mipmaps. This makes tiny sprites/particles look more crisp and legible in the distance. Mipmapping causes the sprites/particles to have an inconsistent look where they'd sometimes be clearly visible and sometimes less visible depending on camera distance and movement.
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6 changed files with 11 additions and 1 deletions
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@ -384,6 +384,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(RF2, FLIPSPRITEOFFSETX, AActor, renderflags2),
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DEFINE_FLAG(RF2, FLIPSPRITEOFFSETY, AActor, renderflags2),
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DEFINE_FLAG(RF2, CAMFOLLOWSPLAYER, AActor, renderflags2),
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DEFINE_FLAG(RF2, NOMIPMAP, AActor, renderflags2),
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// Bounce flags
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DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),
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