Added CRandom functions
Unique RNG namespace for client-side effects and HUDs. Identifiers for these cannot clash with identifiers that affect the playsim making them completely safe to use in HUD elements. They also won't be saved.
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47 changed files with 214 additions and 155 deletions
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@ -94,8 +94,8 @@ struct InterpolationViewer
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// PRIVATE DATA DECLARATIONS -----------------------------------------------
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static TArray<InterpolationViewer> PastViewers;
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static FRandom pr_torchflicker ("TorchFlicker");
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static FRandom pr_hom;
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static FRandom pr_torchflicker ("TorchFlicker", true);
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static FRandom pr_hom(true);
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bool NoInterpolateView; // GL needs access to this.
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static TArray<DVector3a> InterpolationPath;
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