- remove texture name length limits for udmf maps

This commit is contained in:
Shawn Walker 2014-05-18 15:38:46 -07:00
commit 59885b856d
12 changed files with 1383 additions and 1377 deletions

View file

@ -249,6 +249,8 @@ static void R_InstallSprite (int num)
// letter/number appended.
// The rotation character can be 0 to signify no rotations.
//
#define TEX_DWNAME(tex) MAKE_ID(tex->Name[0], tex->Name[1], tex->Name[2], tex->Name[3])
void R_InitSpriteDefs ()
{
struct Hasher
@ -272,7 +274,7 @@ void R_InitSpriteDefs ()
FTexture *tex = TexMan.ByIndex(i);
if (tex->UseType == FTexture::TEX_Sprite && strlen(tex->Name) >= 6)
{
size_t bucket = tex->dwName % smax;
size_t bucket = TEX_DWNAME(tex) % smax;
hashes[i].Next = hashes[bucket].Head;
hashes[bucket].Head = i;
}
@ -352,7 +354,7 @@ void R_InitSpriteDefs ()
while (hash != -1)
{
FTexture *tex = TexMan[hash];
if (tex->dwName == intname)
if (TEX_DWNAME(tex) == intname)
{
bool res = R_InstallSpriteLump (FTextureID(hash), tex->Name[4] - 'A', tex->Name[5], false);