- remove texture name length limits for udmf maps

This commit is contained in:
Shawn Walker 2014-05-18 15:38:46 -07:00
commit 59885b856d
12 changed files with 1383 additions and 1377 deletions

View file

@ -78,7 +78,7 @@ FBuildTexture::FBuildTexture (int tilenum, const BYTE *pixels, int width, int he
LeftOffset = left;
TopOffset = top;
CalcBitSize ();
mysnprintf (Name, countof(Name), "BTIL%04d", tilenum);
Name.Format("BTIL%04d", tilenum);
UseType = TEX_Build;
}