- remove texture name length limits for udmf maps
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ae8995e65b
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12 changed files with 1383 additions and 1377 deletions
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@ -78,7 +78,7 @@ FBuildTexture::FBuildTexture (int tilenum, const BYTE *pixels, int width, int he
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LeftOffset = left;
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TopOffset = top;
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CalcBitSize ();
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mysnprintf (Name, countof(Name), "BTIL%04d", tilenum);
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Name.Format("BTIL%04d", tilenum);
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UseType = TEX_Build;
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}
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