- remove texture name length limits for udmf maps
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12 changed files with 1383 additions and 1377 deletions
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@ -106,7 +106,6 @@ FIMGZTexture::FIMGZTexture (int lumpnum, WORD w, WORD h, SWORD l, SWORD t)
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: FTexture(NULL, lumpnum), Pixels(0), Spans(0)
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{
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Wads.GetLumpName (Name, lumpnum);
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Name[8] = 0;
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Width = w;
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Height = h;
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LeftOffset = l;
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