- remove texture name length limits for udmf maps
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parent
ae8995e65b
commit
59885b856d
12 changed files with 1383 additions and 1377 deletions
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@ -137,7 +137,10 @@ FTexture * FTexture::CreateTexture (int lumpnum, int usetype)
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FTexture * FTexture::CreateTexture (const char *name, int lumpnum, int usetype)
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{
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FTexture *tex = CreateTexture(lumpnum, usetype);
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if (tex != NULL && name != NULL) uppercopy(tex->Name, name);
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if (tex != NULL && name != NULL) {
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tex->Name = name;
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tex->Name.ToUpper();
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}
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return tex;
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}
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@ -152,16 +155,16 @@ FTexture::FTexture (const char *name, int lumpnum)
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id.SetInvalid();
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if (name != NULL)
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{
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uppercopy(Name, name);
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Name = name;
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Name.ToUpper();
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}
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else if (lumpnum < 0)
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{
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*Name = 0;
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Name = FString();
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}
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else
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{
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Wads.GetLumpName (Name, lumpnum);
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Name[8] = 0;
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}
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}
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@ -574,7 +577,6 @@ FDummyTexture::FDummyTexture ()
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HeightBits = 6;
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WidthBits = 6;
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WidthMask = 63;
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Name[0] = 0;
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UseType = TEX_Null;
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}
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