- remove texture name length limits for udmf maps
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12 changed files with 1383 additions and 1377 deletions
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@ -145,7 +145,6 @@ FTGATexture::FTGATexture (int lumpnum, TGAHeader * hdr)
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: FTexture(NULL, lumpnum), Pixels(0), Spans(0)
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{
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Wads.GetLumpName (Name, lumpnum);
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Name[8] = 0;
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Width = hdr->width;
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Height = hdr->height;
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// Alpha channel is used only for 32 bit RGBA and paletted images with RGBA palettes.
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