- remove texture name length limits for udmf maps

This commit is contained in:
Shawn Walker 2014-05-18 15:38:46 -07:00
commit 59885b856d
12 changed files with 1383 additions and 1377 deletions

View file

@ -145,7 +145,6 @@ FTGATexture::FTGATexture (int lumpnum, TGAHeader * hdr)
: FTexture(NULL, lumpnum), Pixels(0), Spans(0)
{
Wads.GetLumpName (Name, lumpnum);
Name[8] = 0;
Width = hdr->width;
Height = hdr->height;
// Alpha channel is used only for 32 bit RGBA and paletted images with RGBA palettes.