- fixed a few warnings and changed the return type of FGLTexture::Bind, because no caller needs the hardware texture.
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0affc119fd
commit
59a08ce0df
3 changed files with 12 additions and 13 deletions
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@ -90,11 +90,11 @@ void FFlatVertexGenerator::OutputResized(int width, int height)
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void FFlatVertex::SetFlatVertex(vertex_t *vt, const secplane_t & plane)
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{
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x = vt->fX();
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y = vt->fY();
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z = plane.ZatPoint(vt);
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u = vt->fX()/64.f;
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v = -vt->fY()/64.f;
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x = (float)vt->fX();
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y = (float)vt->fY();
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z = (float)plane.ZatPoint(vt);
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u = (float)vt->fX()/64.f;
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v = -(float)vt->fY()/64.f;
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}
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//==========================================================================
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@ -243,7 +243,7 @@ void FFlatVertexGenerator::UpdatePlaneVertices(sector_t *sec, int plane, FFlatVe
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FFlatVertex *mapvt = &map[startvt];
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for(int i=0; i<countvt; i++, vt++, mapvt++)
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{
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vt->z = splane.ZatPoint(vt->x, vt->y);
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vt->z = (float)splane.ZatPoint(vt->x, vt->y);
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if (plane == sector_t::floor && sec->transdoor) vt->z -= 1;
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mapvt->z = vt->z;
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}
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