- fixed the mapping of additive translucency to color-based translucency.

The destination mode sould be 'One', not 'InvSrcColor'.
Now both of these are available as explicit modes, not just through the optional mapping.
This commit is contained in:
Christoph Oelckers 2018-11-27 19:43:10 +01:00
commit 59b4e297c0
7 changed files with 20 additions and 4 deletions

View file

@ -8602,7 +8602,7 @@ void PrintMiscActorInfo(AActor *query)
/*for (flagi = 0; flagi < 31; flagi++)
if (query->BounceFlags & 1<<flagi) Printf(" %s", flagnamesb[flagi]);*/
Printf("\nRender style = %i:%s, alpha %f\nRender flags: %x",
querystyle, (querystyle < STYLE_Count ? renderstyles[querystyle] : "Unknown"),
querystyle, (querystyle < countof(renderstyles) ? renderstyles[querystyle] : "Custom"),
query->Alpha, query->renderflags.GetValue());
/*for (flagi = 0; flagi < 31; flagi++)
if (query->renderflags & 1<<flagi) Printf(" %s", flagnamesr[flagi]);*/