- fixed the mapping of additive translucency to color-based translucency.
The destination mode sould be 'One', not 'InvSrcColor'. Now both of these are available as explicit modes, not just through the optional mapping.
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7 changed files with 20 additions and 4 deletions
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@ -8602,7 +8602,7 @@ void PrintMiscActorInfo(AActor *query)
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/*for (flagi = 0; flagi < 31; flagi++)
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if (query->BounceFlags & 1<<flagi) Printf(" %s", flagnamesb[flagi]);*/
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Printf("\nRender style = %i:%s, alpha %f\nRender flags: %x",
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querystyle, (querystyle < STYLE_Count ? renderstyles[querystyle] : "Unknown"),
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querystyle, (querystyle < countof(renderstyles) ? renderstyles[querystyle] : "Custom"),
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query->Alpha, query->renderflags.GetValue());
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/*for (flagi = 0; flagi < 31; flagi++)
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if (query->renderflags & 1<<flagi) Printf(" %s", flagnamesr[flagi]);*/
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