- fixed the mapping of additive translucency to color-based translucency.
The destination mode sould be 'One', not 'InvSrcColor'. Now both of these are available as explicit modes, not just through the optional mapping.
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7 changed files with 20 additions and 4 deletions
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@ -700,12 +700,14 @@ DEFINE_PROPERTY(renderstyle, S, Actor)
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PROP_STRING_PARM(str, 0);
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static const char * renderstyles[]={
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"NONE", "NORMAL", "FUZZY", "SOULTRANS", "OPTFUZZY", "STENCIL",
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"TRANSLUCENT", "ADD", "SHADED", "SHADOW", "SUBTRACT", "ADDSTENCIL", "ADDSHADED", NULL };
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"TRANSLUCENT", "ADD", "SHADED", "SHADOW", "SUBTRACT", "ADDSTENCIL",
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"ADDSHADED", "COLORBLEND", "COLORADD", "MULTIPLY", NULL };
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static const int renderstyle_values[]={
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STYLE_None, STYLE_Normal, STYLE_Fuzzy, STYLE_SoulTrans, STYLE_OptFuzzy,
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STYLE_TranslucentStencil, STYLE_Translucent, STYLE_Add, STYLE_Shaded,
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STYLE_Shadow, STYLE_Subtract, STYLE_AddStencil, STYLE_AddShaded};
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STYLE_Shadow, STYLE_Subtract, STYLE_AddStencil, STYLE_AddShaded,
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STYLE_ColorBlend, STYLE_ColorAdd, STYLE_Multiply};
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// make this work for old style decorations, too.
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if (!strnicmp(str, "style_", 6)) str+=6;
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