- moved the segs array into FLevelLocals.
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11 changed files with 99 additions and 107 deletions
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@ -3914,7 +3914,7 @@ void P_SetupLevel (const char *lumpname, int position)
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// if the different machines' am_textured setting differs.
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FNodeBuilder builder (leveldata, polyspots, anchors, BuildGLNodes);
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builder.Extract (nodes, numnodes,
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segs, numsegs,
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level.segs,
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subsectors, numsubsectors,
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level.vertexes);
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endTime = I_FPSTime ();
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