- GL adjustments for plane changes.

This commit is contained in:
Christoph Oelckers 2016-03-29 13:45:50 +02:00
commit 59bb003285
12 changed files with 52 additions and 53 deletions

View file

@ -157,8 +157,8 @@ int LS_Sector_SetPlaneReflection (line_t *ln, AActor *it, bool backSide,
while ((secnum = itr.Next()) >= 0)
{
sector_t * s = &sectors[secnum];
if (s->floorplane.a==0 && s->floorplane.b==0) s->reflect[sector_t::floor] = arg1/255.f;
if (s->ceilingplane.a==0 && s->ceilingplane.b==0) sectors[secnum].reflect[sector_t::ceiling] = arg2/255.f;
if (!s->floorplane.isSlope()) s->reflect[sector_t::floor] = arg1/255.f;
if (!s->ceilingplane.isSlope()) sectors[secnum].reflect[sector_t::ceiling] = arg2/255.f;
}
return true;