- GL adjustments for plane changes.

This commit is contained in:
Christoph Oelckers 2016-03-29 13:45:50 +02:00
commit 59bb003285
12 changed files with 52 additions and 53 deletions

View file

@ -229,10 +229,10 @@ void Plane::Set(secplane_t &plane)
{
float a, b, c, d;
a = FIXED2FLOAT(plane.a);
b = FIXED2FLOAT(plane.b);
c = FIXED2FLOAT(plane.c);
d = FIXED2FLOAT(plane.d);
a = (float)plane.fA();
b = (float)plane.fB();
c = (float)plane.fC();
d = (float)plane.fD();
m_normal.Set(a, c, b);
//m_normal.Normalize(); the vector is already normalized