- added generic level post-processing script class
It was extracted from LevelCompatibility class, and native code was moved accordingly
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6 changed files with 292 additions and 285 deletions
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@ -50,7 +50,6 @@
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#include "w_wad.h"
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#include "textures.h"
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#include "g_levellocals.h"
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#include "vm.h"
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#include "actor.h"
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#include "p_setup.h"
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#include "maploader/maploader.h"
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@ -340,209 +339,3 @@ FName MapLoader::CheckCompatibility(MapData *map)
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}
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return FName(hash, true); // if this returns NAME_None it means there is no scripted compatibility handler.
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}
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//==========================================================================
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//
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// SetCompatibilityParams
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//
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//==========================================================================
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class DLevelCompatibility : public DObject
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{
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DECLARE_ABSTRACT_CLASS(DLevelCompatibility, DObject)
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public:
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MapLoader *loader;
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FLevelLocals *Level;
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};
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IMPLEMENT_CLASS(DLevelCompatibility, true, false);
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void MapLoader::SetCompatibilityParams(FName checksum)
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{
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auto lc = Create<DLevelCompatibility>();
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lc->loader = this;
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lc->Level = Level;
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for(auto cls : PClass::AllClasses)
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{
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if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelCompatibility)))
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{
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PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
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if (func == nullptr)
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{
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Printf("Missing 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
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continue;
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}
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auto argTypes = func->Variants[0].Proto->ArgumentTypes;
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if (argTypes.Size() != 3 || argTypes[1] != TypeName || argTypes[2] != TypeString)
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{
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Printf("Wrong signature of 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
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continue;
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}
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VMValue param[] = { lc, checksum.GetIndex(), &Level->MapName };
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VMCall(func->Variants[0].Implementation, param, 3, nullptr, 0);
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}
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}
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, OffsetSectorPlane)
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{
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PARAM_SELF_PROLOGUE(DLevelCompatibility);
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PARAM_INT(sector);
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PARAM_INT(planeval);
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PARAM_FLOAT(delta);
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if ((unsigned)sector < self->Level->sectors.Size())
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{
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sector_t *sec = &self->Level->sectors[sector];
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secplane_t& plane = sector_t::floor == planeval? sec->floorplane : sec->ceilingplane;
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plane.ChangeHeight(delta);
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sec->ChangePlaneTexZ(planeval, delta);
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, ClearSectorTags)
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{
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PARAM_SELF_PROLOGUE(DLevelCompatibility);
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PARAM_INT(sector);
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self->Level->tagManager.RemoveSectorTags(sector);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, AddSectorTag)
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{
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PARAM_SELF_PROLOGUE(DLevelCompatibility);
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PARAM_INT(sector);
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PARAM_INT(tag);
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if ((unsigned)sector < self->Level->sectors.Size())
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{
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self->Level->tagManager.AddSectorTag(sector, tag);
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, ClearLineIDs)
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{
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PARAM_SELF_PROLOGUE(DLevelCompatibility);
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PARAM_INT(line);
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self->Level->tagManager.RemoveLineIDs(line);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, AddLineID)
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{
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PARAM_SELF_PROLOGUE(DLevelCompatibility);
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PARAM_INT(line);
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PARAM_INT(tag);
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if ((unsigned)line < self->Level->lines.Size())
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{
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self->Level->tagManager.AddLineID(line, tag);
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingSkills)
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{
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PARAM_SELF_PROLOGUE(DLevelCompatibility);
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PARAM_INT(thing);
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PARAM_INT(skillmask);
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if ((unsigned)thing < self->loader->MapThingsConverted.Size())
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{
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self->loader->MapThingsConverted[thing].SkillFilter = skillmask;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingXY)
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{
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PARAM_SELF_PROLOGUE(DLevelCompatibility);
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PARAM_INT(thing);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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if ((unsigned)thing < self->loader->MapThingsConverted.Size())
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{
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auto& pos = self->loader->MapThingsConverted[thing].pos;
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pos.X = x;
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pos.Y = y;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingZ)
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{
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PARAM_SELF_PROLOGUE(DLevelCompatibility);
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PARAM_INT(thing);
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PARAM_FLOAT(z);
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if ((unsigned)thing < self->loader->MapThingsConverted.Size())
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{
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self->loader->MapThingsConverted[thing].pos.Z = z;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingFlags)
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{
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PARAM_SELF_PROLOGUE(DLevelCompatibility);
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PARAM_INT(thing);
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PARAM_INT(flags);
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if ((unsigned)thing < self->loader->MapThingsConverted.Size())
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{
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self->loader->MapThingsConverted[thing].flags = flags;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetVertex)
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{
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PARAM_SELF_PROLOGUE(DLevelCompatibility);
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PARAM_UINT(vertex);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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if (vertex < self->Level->vertexes.Size())
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{
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self->Level->vertexes[vertex].p = DVector2(x, y);
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}
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self->loader->ForceNodeBuild = true;
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetLineSectorRef)
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{
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PARAM_SELF_PROLOGUE(DLevelCompatibility);
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PARAM_UINT(lineidx);
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PARAM_UINT(sideidx);
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PARAM_UINT(sectoridx);
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if ( sideidx < 2
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&& lineidx < self->Level->lines.Size()
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&& sectoridx < self->Level->sectors.Size())
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{
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line_t *line = &self->Level->lines[lineidx];
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side_t *side = line->sidedef[sideidx];
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side->sector = &self->Level->sectors[sectoridx];
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if (sideidx == 0) line->frontsector = side->sector;
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else line->backsector = side->sector;
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}
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self->loader->ForceNodeBuild = true;
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, GetDefaultActor)
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{
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PARAM_SELF_PROLOGUE(DLevelCompatibility);
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PARAM_NAME(actorclass);
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ACTION_RETURN_OBJECT(GetDefaultByName(actorclass));
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}
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DEFINE_FIELD(DLevelCompatibility, Level);
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