- The mouse is no longer grabbed at all unless you're actually in a level,
since I couldn't think of any reason why it should be grabbed at any other time. (This only applies to windowed mode, where it makes sense to let the OS have control of the pointer.) SVN r661 (trunk)
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11 changed files with 607 additions and 515 deletions
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@ -305,7 +305,7 @@ void C_InitConsole (int width, int height, bool ingame)
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if (conback <= 0)
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{
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conback = TexMan.GetTexture (gameinfo.titlePage, FTexture::TEX_MiscPatch);
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conshade = MAKEARGB(120,0,0,0);
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conshade = MAKEARGB(175,0,0,0);
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conline = true;
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}
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else
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