- The mouse is no longer grabbed at all unless you're actually in a level,
since I couldn't think of any reason why it should be grabbed at any other time. (This only applies to windowed mode, where it makes sense to let the OS have control of the pointer.) SVN r661 (trunk)
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11 changed files with 607 additions and 515 deletions
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@ -832,7 +832,7 @@ void DFrameBuffer::SetBlendingRect (int x1, int y1, int x2, int y2)
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{
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}
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bool DFrameBuffer::Begin2D ()
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bool DFrameBuffer::Begin2D (bool copy3d)
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{
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return false;
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}
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