- The mouse is no longer grabbed at all unless you're actually in a level,

since I couldn't think of any reason why it should be grabbed at any other
  time. (This only applies to windowed mode, where it makes sense to let the
  OS have control of the pointer.)


SVN r661 (trunk)
This commit is contained in:
Randy Heit 2008-01-02 05:21:48 +00:00
commit 59c8faa7df
11 changed files with 607 additions and 515 deletions

View file

@ -832,7 +832,7 @@ void DFrameBuffer::SetBlendingRect (int x1, int y1, int x2, int y2)
{
}
bool DFrameBuffer::Begin2D ()
bool DFrameBuffer::Begin2D (bool copy3d)
{
return false;
}