- hooked up graphical start screens with the in-game renderer.
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14 changed files with 74 additions and 64 deletions
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@ -292,7 +292,7 @@ void PacketGet (void)
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if (err == WSAECONNRESET)
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{ // The remote node aborted unexpectedly, so pretend it sent an exit packet
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if (StartScreen != NULL)
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if (StartWindow != NULL)
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{
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I_NetMessage ("The connection from %s was dropped.\n",
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GetPlayerName(node).GetChars());
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@ -1049,19 +1049,19 @@ void I_NetMessage(const char* text, ...)
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// todo: later these must be dispatched by the main menu, not the start screen.
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void I_NetProgress(int val)
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{
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StartScreen->NetProgress(val);
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StartWindow->NetProgress(val);
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}
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void I_NetInit(const char* msg, int num)
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{
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StartScreen->NetInit(msg, num);
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StartWindow->NetInit(msg, num);
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}
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bool I_NetLoop(bool (*timer_callback)(void*), void* userdata)
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{
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return StartScreen->NetLoop(timer_callback, userdata);
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return StartWindow->NetLoop(timer_callback, userdata);
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}
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void I_NetDone()
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{
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StartScreen->NetDone();
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StartWindow->NetDone();
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}
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#ifdef __WIN32__
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const char *neterror (void)
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