# Conflicts:
#	src/r_things.cpp
#	src/v_draw.cpp
This commit is contained in:
Rachael Alexanderson 2017-02-05 00:08:01 -05:00
commit 59f32d497d
45 changed files with 703 additions and 293 deletions

View file

@ -91,6 +91,17 @@ CVAR (Bool, hud_scale, true, CVAR_ARCHIVE);
static int LastPal = -1;
static uint32 LastRGB;
DEFINE_ACTION_FUNCTION(_Screen, GetWidth)
{
PARAM_PROLOGUE;
ACTION_RETURN_INT(screen->GetWidth());
}
DEFINE_ACTION_FUNCTION(_Screen, GetHeight)
{
PARAM_PROLOGUE;
ACTION_RETURN_INT(screen->GetHeight());
}
static int PalFromRGB(uint32 rgb)
{
@ -115,6 +126,7 @@ static int PalFromRGB(uint32 rgb)
return LastPal;
}
void DCanvas::DrawTexture (FTexture *img, double x, double y, int tags_first, ...)
{
va_list tags;
@ -130,6 +142,31 @@ void DCanvas::DrawTexture (FTexture *img, double x, double y, int tags_first, ..
DrawTextureParms(img, parms);
}
static int ListGetInt(VMVa_List &tags);
void DCanvas::DrawTexture(FTexture *img, double x, double y, VMVa_List &args)
{
DrawParms parms;
uint32_t tag = ListGetInt(args);
bool res = ParseDrawTextureTags(img, x, y, tag, args, &parms, false);
if (!res) return;
DrawTextureParms(img, parms);
}
DEFINE_ACTION_FUNCTION(_Screen, DrawTexture)
{
PARAM_PROLOGUE;
PARAM_INT(texid);
PARAM_BOOL(animate);
PARAM_FLOAT(x);
PARAM_FLOAT(y);
FTexture *tex = animate ? TexMan(FSetTextureID(texid)) : TexMan[FSetTextureID(texid)];
VMVa_List args = { param + 4, 0, numparam - 4 };
screen->DrawTexture(tex, x, y, args);
return 0;
}
DEFINE_ACTION_FUNCTION(_Screen, DrawHUDTexture)
{
PARAM_PROLOGUE;
@ -167,7 +204,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
{
parms.colorOverlay = PalEntry(parms.colorOverlay).InverseColor();
}
// Note that this overrides DTA_Translation in software, but not in hardware.
// Note that this overrides the translation in software, but not in hardware.
if (!viewport->RenderTarget->IsBgra())
{
FDynamicColormap *colormap = GetSpecialLights(MAKERGB(255, 255, 255),
@ -390,7 +427,70 @@ bool DCanvas::SetTextureParms(DrawParms *parms, FTexture *img, double xx, double
return false;
}
bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag, va_list tags, DrawParms *parms, bool fortext) const
static void ListEnd(va_list &tags)
{
va_end(tags);
}
static int ListGetInt(va_list &tags)
{
return va_arg(tags, int);
}
static inline double ListGetDouble(va_list &tags)
{
return va_arg(tags, double);
}
// These two options are only being used by the D3D version of the HUD weapon drawer, they serve no purpose anywhere else.
static inline FSpecialColormap * ListGetSpecialColormap(va_list &tags)
{
return va_arg(tags, FSpecialColormap *);
}
static inline FColormapStyle * ListGetColormapStyle(va_list &tags)
{
return va_arg(tags, FColormapStyle *);
}
static void ListEnd(VMVa_List &tags)
{
}
static int ListGetInt(VMVa_List &tags)
{
if (tags.curindex < tags.numargs && tags.args[tags.curindex].Type == REGT_INT)
{
return tags.args[tags.curindex++].i;
}
ThrowAbortException(X_OTHER, "Invalid parameter in draw function, int expected");
return 0;
}
static inline double ListGetDouble(VMVa_List &tags)
{
if (tags.curindex < tags.numargs && tags.args[tags.curindex].Type == REGT_FLOAT)
{
return tags.args[tags.curindex++].f;
}
ThrowAbortException(X_OTHER, "Invalid parameter in draw function, float expected");
return 0;
}
static inline FSpecialColormap * ListGetSpecialColormap(VMVa_List &tags)
{
ThrowAbortException(X_OTHER, "Invalid tag in draw function");
return nullptr;
}
static inline FColormapStyle * ListGetColormapStyle(VMVa_List &tags)
{
ThrowAbortException(X_OTHER, "Invalid tag in draw function");
return nullptr;
}
template<class T>
bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, DWORD tag, T& tags, DrawParms *parms, bool fortext) const
{
INTBOOL boolval;
int intval;
@ -401,7 +501,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
{
if (img == NULL || img->UseType == FTexture::TEX_Null)
{
va_end(tags);
ListEnd(tags);
return false;
}
}
@ -409,7 +509,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
// Do some sanity checks on the coordinates.
if (x < -16383 || x > 16383 || y < -16383 || y > 16383)
{
va_end(tags);
ListEnd(tags);
return false;
}
@ -451,44 +551,42 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
// doubles when passed as function arguments.)
while (tag != TAG_DONE)
{
DWORD data;
switch (tag)
{
default:
data = va_arg(tags, DWORD);
ListGetInt(tags);
break;
case DTA_DestWidth:
assert(fortext == false);
if (fortext) return false;
parms->cleanmode = DTA_Base;
parms->destwidth = va_arg(tags, int);
parms->destwidth = ListGetInt(tags);
break;
case DTA_DestWidthF:
assert(fortext == false);
if (fortext) return false;
parms->cleanmode = DTA_Base;
parms->destwidth = va_arg(tags, double);
parms->destwidth = ListGetDouble(tags);
break;
case DTA_DestHeight:
assert(fortext == false);
if (fortext) return false;
parms->cleanmode = DTA_Base;
parms->destheight = va_arg(tags, int);
parms->destheight = ListGetInt(tags);
break;
case DTA_DestHeightF:
assert(fortext == false);
if (fortext) return false;
parms->cleanmode = DTA_Base;
parms->destheight = va_arg(tags, double);
parms->destheight = ListGetDouble(tags);
break;
case DTA_Clean:
boolval = va_arg(tags, INTBOOL);
boolval = ListGetInt(tags);
if (boolval)
{
parms->scalex = 1;
@ -498,7 +596,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_CleanNoMove:
boolval = va_arg(tags, INTBOOL);
boolval = ListGetInt(tags);
if (boolval)
{
parms->scalex = CleanXfac;
@ -508,7 +606,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_CleanNoMove_1:
boolval = va_arg(tags, INTBOOL);
boolval = ListGetInt(tags);
if (boolval)
{
parms->scalex = CleanXfac_1;
@ -518,7 +616,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_320x200:
boolval = va_arg(tags, INTBOOL);
boolval = ListGetInt(tags);
if (boolval)
{
parms->cleanmode = DTA_Base;
@ -530,7 +628,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_Bottom320x200:
boolval = va_arg(tags, INTBOOL);
boolval = ListGetInt(tags);
if (boolval)
{
parms->cleanmode = DTA_Base;
@ -543,32 +641,32 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_HUDRules:
intval = va_arg(tags, int);
intval = ListGetInt(tags);
parms->cleanmode = intval == HUD_HorizCenter ? DTA_HUDRulesC : DTA_HUDRules;
break;
case DTA_VirtualWidth:
parms->cleanmode = DTA_Base;
parms->virtWidth = va_arg(tags, int);
parms->virtWidth = ListGetInt(tags);
break;
case DTA_VirtualWidthF:
parms->cleanmode = DTA_Base;
parms->virtWidth = va_arg(tags, double);
parms->virtWidth = ListGetDouble(tags);
break;
case DTA_VirtualHeight:
parms->cleanmode = DTA_Base;
parms->virtHeight = va_arg(tags, int);
parms->virtHeight = ListGetInt(tags);
break;
case DTA_VirtualHeightF:
parms->cleanmode = DTA_Base;
parms->virtHeight = va_arg(tags, double);
parms->virtHeight = ListGetDouble(tags);
break;
case DTA_Fullscreen:
boolval = va_arg(tags, INTBOOL);
boolval = ListGetInt(tags);
if (boolval)
{
assert(fortext == false);
@ -580,66 +678,58 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_Alpha:
parms->Alpha = FIXED2FLOAT(MIN<fixed_t>(OPAQUE, va_arg (tags, fixed_t)));
break;
case DTA_AlphaF:
parms->Alpha = (float)(MIN<double>(1., va_arg(tags, double)));
parms->Alpha = (float)(MIN<double>(1., ListGetDouble(tags)));
break;
case DTA_AlphaChannel:
parms->alphaChannel = va_arg(tags, INTBOOL);
parms->alphaChannel = ListGetInt(tags);
break;
case DTA_FillColor:
parms->fillcolor = va_arg(tags, uint32);
parms->fillcolor = ListGetInt(tags);
fillcolorset = true;
break;
case DTA_Translation:
parms->remap = va_arg(tags, FRemapTable *);
if (parms->remap != NULL && parms->remap->Inactive)
{ // If it's inactive, pretend we were passed NULL instead.
parms->remap = NULL;
}
case DTA_TranslationIndex:
parms->remap = TranslationToTable(ListGetInt(tags));
break;
case DTA_ColorOverlay:
parms->colorOverlay = va_arg(tags, DWORD);
parms->colorOverlay = ListGetInt(tags);
break;
case DTA_FlipX:
parms->flipX = va_arg(tags, INTBOOL);
parms->flipX = ListGetInt(tags);
break;
case DTA_TopOffset:
assert(fortext == false);
if (fortext) return false;
parms->top = va_arg(tags, int);
parms->top = ListGetInt(tags);
break;
case DTA_TopOffsetF:
assert(fortext == false);
if (fortext) return false;
parms->top = va_arg(tags, double);
parms->top = ListGetDouble(tags);
break;
case DTA_LeftOffset:
assert(fortext == false);
if (fortext) return false;
parms->left = va_arg(tags, int);
parms->left = ListGetInt(tags);
break;
case DTA_LeftOffsetF:
assert(fortext == false);
if (fortext) return false;
parms->left = va_arg(tags, double);
parms->left = ListGetDouble(tags);
break;
case DTA_CenterOffset:
assert(fortext == false);
if (fortext) return false;
if (va_arg(tags, int))
if (ListGetInt(tags))
{
parms->left = img->GetScaledWidthDouble() * 0.5;
parms->top = img->GetScaledHeightDouble() * 0.5;
@ -649,7 +739,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
case DTA_CenterBottomOffset:
assert(fortext == false);
if (fortext) return false;
if (va_arg(tags, int))
if (ListGetInt(tags))
{
parms->left = img->GetScaledWidthDouble() * 0.5;
parms->top = img->GetScaledHeightDouble();
@ -659,29 +749,29 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
case DTA_WindowLeft:
assert(fortext == false);
if (fortext) return false;
parms->windowleft = va_arg(tags, int);
parms->windowleft = ListGetInt(tags);
break;
case DTA_WindowLeftF:
assert(fortext == false);
if (fortext) return false;
parms->windowleft = va_arg(tags, double);
parms->windowleft = ListGetDouble(tags);
break;
case DTA_WindowRight:
assert(fortext == false);
if (fortext) return false;
parms->windowright = va_arg(tags, int);
parms->windowright = ListGetInt(tags);
break;
case DTA_WindowRightF:
assert(fortext == false);
if (fortext) return false;
parms->windowright = va_arg(tags, double);
parms->windowright = ListGetDouble(tags);
break;
case DTA_ClipTop:
parms->uclip = va_arg(tags, int);
parms->uclip = ListGetInt(tags);
if (parms->uclip < 0)
{
parms->uclip = 0;
@ -689,7 +779,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_ClipBottom:
parms->dclip = va_arg(tags, int);
parms->dclip = ListGetInt(tags);
if (parms->dclip > this->GetHeight())
{
parms->dclip = this->GetHeight();
@ -697,7 +787,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_ClipLeft:
parms->lclip = va_arg(tags, int);
parms->lclip = ListGetInt(tags);
if (parms->lclip < 0)
{
parms->lclip = 0;
@ -705,7 +795,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_ClipRight:
parms->rclip = va_arg(tags, int);
parms->rclip = ListGetInt(tags);
if (parms->rclip > this->GetWidth())
{
parms->rclip = this->GetWidth();
@ -713,18 +803,18 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_ShadowAlpha:
parms->shadowAlpha = MIN<fixed_t>(OPAQUE, va_arg (tags, fixed_t));
parms->shadowAlpha = (float)MIN(1., ListGetDouble(tags));
break;
case DTA_ShadowColor:
parms->shadowColor = va_arg(tags, int);
parms->shadowColor = ListGetInt(tags);
break;
case DTA_Shadow:
boolval = va_arg(tags, INTBOOL);
boolval = ListGetInt(tags);
if (boolval)
{
parms->shadowAlpha = FRACUNIT/2;
parms->shadowAlpha = 0.5;
parms->shadowColor = 0;
}
else
@ -734,47 +824,52 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_Masked:
parms->masked = va_arg(tags, INTBOOL);
parms->masked = ListGetInt(tags);
break;
case DTA_BilinearFilter:
parms->bilinear = va_arg(tags, INTBOOL);
parms->bilinear = ListGetInt(tags);
break;
case DTA_KeepRatio:
// I think this is a terribly misleading name, since it actually turns
// *off* aspect ratio correction.
parms->keepratio = va_arg(tags, INTBOOL);
parms->keepratio = ListGetInt(tags);
break;
case DTA_RenderStyle:
parms->style.AsDWORD = va_arg(tags, DWORD);
parms->style.AsDWORD = ListGetInt(tags);
break;
case DTA_SpecialColormap:
parms->specialcolormap = va_arg(tags, FSpecialColormap *);
parms->specialcolormap = ListGetSpecialColormap(tags);
break;
case DTA_ColormapStyle:
parms->colormapstyle = va_arg(tags, FColormapStyle *);
parms->colormapstyle = ListGetColormapStyle(tags);
break;
case DTA_TextLen:
parms->maxstrlen = va_arg(tags, int);
parms->maxstrlen = ListGetInt(tags);
break;
case DTA_CellX:
parms->cellx = va_arg(tags, int);
parms->cellx = ListGetInt(tags);
break;
case DTA_CellY:
parms->celly = va_arg(tags, int);
parms->celly = ListGetInt(tags);
break;
}
tag = va_arg(tags, DWORD);
tag = ListGetInt(tags);
}
ListEnd(tags);
if (parms->remap != nullptr && parms->remap->Inactive)
{ // If it's inactive, pretend we were passed NULL instead.
parms->remap = nullptr;
}
va_end (tags);
if (parms->uclip >= parms->dclip || parms->lclip >= parms->rclip)
{
@ -819,6 +914,10 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
}
return true;
}
// explicitly instantiate both versions for v_text.cpp.
template bool DCanvas::ParseDrawTextureTags<va_list>(FTexture *img, double x, double y, DWORD tag, va_list& tags, DrawParms *parms, bool fortext) const;
template bool DCanvas::ParseDrawTextureTags<VMVa_List>(FTexture *img, double x, double y, DWORD tag, VMVa_List& tags, DrawParms *parms, bool fortext) const;
void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h,
double vwidth, double vheight, bool vbottom, bool handleaspect) const