Added wall sprite support. Unfortunately it would seem that a bullet hole is not a wall sprite..
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4 changed files with 98 additions and 4 deletions
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@ -183,7 +183,7 @@ void RenderPolyScene::RenderTranslucent()
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else if ((obj.thing->renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
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{
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RenderPolyWallSprite wallspr;
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wallspr.Render(obj.thing, obj.sub, obj.subsectorDepth);
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wallspr.Render(WorldToClip, obj.thing, obj.sub, obj.subsectorDepth);
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}
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else
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{
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