- Revised underwater effect now uses a lowpass filter in combination with an
optional freeverb unit. - Removed ResetEnvironment hack, since with software reverb, losing the existing reverb when focus is lost isn't a problem. - Commented out the TiMidity FIXME messages. SVN r973 (trunk)
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8 changed files with 139 additions and 31 deletions
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@ -1142,6 +1142,7 @@ EXTERN_CVAR (Int, snd_buffercount)
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EXTERN_CVAR (Int, snd_samplerate)
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EXTERN_CVAR (Bool, snd_hrtf)
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EXTERN_CVAR (Bool, snd_waterreverb)
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EXTERN_CVAR (Float, snd_waterlp)
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EXTERN_CVAR (Int, snd_mididevice)
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static void MakeSoundChanges ();
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@ -1243,6 +1244,7 @@ static menuitem_t SoundItems[] =
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{ discrete, "MIDI device", {&snd_mididevice}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ discrete, "Underwater reverb", {&snd_waterreverb}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ slider, "Underwater cutoff", {&snd_waterlp}, {0.0}, {2000.0},{50.0}, {NULL} },
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{ discrete, "Randomize pitches", {&snd_pitched}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ more, "Restart sound", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)MakeSoundChanges} },
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