- Revised underwater effect now uses a lowpass filter in combination with an

optional freeverb unit.
- Removed ResetEnvironment hack, since with software reverb, losing the
  existing reverb when focus is lost isn't a problem.
- Commented out the TiMidity FIXME messages.


SVN r973 (trunk)
This commit is contained in:
Randy Heit 2008-05-15 04:51:57 +00:00
commit 5a066788b5
8 changed files with 139 additions and 31 deletions

View file

@ -737,10 +737,6 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
if (wParam)
{
SetPriorityClass (GetCurrentProcess (), INGAME_PRIORITY_CLASS);
if (GSnd != NULL)
{
GSnd->ResetEnvironment();
}
}
else if (!noidle && !netgame)
{