- Revised underwater effect now uses a lowpass filter in combination with an
optional freeverb unit. - Removed ResetEnvironment hack, since with software reverb, losing the existing reverb when focus is lost isn't a problem. - Commented out the TiMidity FIXME messages. SVN r973 (trunk)
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8 changed files with 139 additions and 31 deletions
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@ -737,10 +737,6 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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if (wParam)
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{
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SetPriorityClass (GetCurrentProcess (), INGAME_PRIORITY_CLASS);
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if (GSnd != NULL)
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{
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GSnd->ResetEnvironment();
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}
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}
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else if (!noidle && !netgame)
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{
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