- store the Vulkan descriptor sets in the material - where they belong!
Having them in the base texture object was a major maintenance issue.
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18 changed files with 160 additions and 116 deletions
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@ -3401,6 +3401,7 @@ void D_Cleanup()
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DeinitMenus();
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LightDefaults.DeleteAndClear(); // this can leak heap memory if it isn't cleared.
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TexAnim.DeleteAll();
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TexMan.DeleteAll();
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// delete DoomStartupInfo data
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DoomStartupInfo.Name = "";
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