- store the Vulkan descriptor sets in the material - where they belong!

Having them in the base texture object was a major maintenance issue.
This commit is contained in:
Christoph Oelckers 2020-04-18 23:56:22 +02:00
commit 5a2a72fc95
18 changed files with 160 additions and 116 deletions

View file

@ -3401,6 +3401,7 @@ void D_Cleanup()
DeinitMenus();
LightDefaults.DeleteAndClear(); // this can leak heap memory if it isn't cleared.
TexAnim.DeleteAll();
TexMan.DeleteAll();
// delete DoomStartupInfo data
DoomStartupInfo.Name = "";