- floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered.
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9 changed files with 67 additions and 70 deletions
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@ -82,8 +82,8 @@ void GLWall::SplitUpperEdge(texcoord * tcs, FFlatVertex *&ptr)
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float fracfac = sidefrac - glseg.fracleft;
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ptr->x = cseg->v2->fx;
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ptr->y = cseg->v2->fy;
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ptr->x = cseg->v2->fX();
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ptr->y = cseg->v2->fY();
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ptr->z = ztop[0] + fact * fracfac;
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ptr->u = tcs[1].u + facu * fracfac;
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ptr->v = tcs[1].v + facv * fracfac;
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@ -118,8 +118,8 @@ void GLWall::SplitLowerEdge(texcoord * tcs, FFlatVertex *&ptr)
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float fracfac = sidefrac - glseg.fracleft;
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ptr->x = cseg->v2->fx;
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ptr->y = cseg->v2->fy;
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ptr->x = cseg->v2->fX();
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ptr->y = cseg->v2->fY();
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ptr->z = zbottom[0] + facb * fracfac;
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ptr->u = tcs[0].u + facu * fracfac;
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ptr->v = tcs[0].v + facv * fracfac;
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