- moved the remaining parts of the main vertex buffer to hwrenderer.
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dad3c50ebd
commit
5a4e5a8038
10 changed files with 158 additions and 163 deletions
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@ -116,70 +116,3 @@ void FSkyVertexBuffer::BindVBO()
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glDisableVertexAttribArray(VATTR_NORMAL);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FGLFlatVertexBuffer::FGLFlatVertexBuffer(int width, int height)
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: FFlatVertexBuffer(width, height)
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{
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mVertexBuffer = screen->CreateVertexBuffer();
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mIndexBuffer = screen->CreateIndexBuffer();
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unsigned int bytesize = BUFFER_SIZE * sizeof(FFlatVertex);
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mVertexBuffer->SetData(bytesize, nullptr, false);
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static const FVertexBufferAttribute format[] = {
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{ 0, VATTR_VERTEX, VFmt_Float3, myoffsetof(FFlatVertex, x) },
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{ 0, VATTR_TEXCOORD, VFmt_Float2, myoffsetof(FFlatVertex, u) }
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};
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mVertexBuffer->SetFormat(1, 2, sizeof(FFlatVertex), format);
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mIndex = mCurIndex = 0;
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mNumReserved = NUM_RESERVED;
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Copy(0, NUM_RESERVED);
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}
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FGLFlatVertexBuffer::~FGLFlatVertexBuffer()
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{
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delete mIndexBuffer;
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delete mVertexBuffer;
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mIndexBuffer = nullptr;
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mVertexBuffer = nullptr;
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}
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void FGLFlatVertexBuffer::Copy(int start, int count)
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{
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Map();
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memcpy(GetBuffer(start), &vbo_shadowdata[0], count * sizeof(FFlatVertex));
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Unmap();
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}
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void FGLFlatVertexBuffer::OutputResized(int width, int height)
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{
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FFlatVertexBuffer::OutputResized(width, height);
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Copy(4, 4);
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}
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void FGLFlatVertexBuffer::Bind(FRenderState &state)
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{
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state.SetVertexBuffer(mVertexBuffer, 0, 0);
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state.SetIndexBuffer(mIndexBuffer);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FGLFlatVertexBuffer::CreateVBO()
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{
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vbo_shadowdata.Resize(mNumReserved);
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FFlatVertexBuffer::CreateVertices();
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mCurIndex = mIndex = vbo_shadowdata.Size();
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Copy(0, mIndex);
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mIndexBuffer->SetData(ibo_data.Size() * sizeof(uint32_t), &ibo_data[0]);
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}
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