- moved the remaining parts of the main vertex buffer to hwrenderer.

This commit is contained in:
Christoph Oelckers 2018-10-27 14:42:24 +02:00
commit 5a4e5a8038
10 changed files with 158 additions and 163 deletions

View file

@ -54,7 +54,7 @@ void FGLRenderer::RenderScreenQuad()
{
mVBO->Bind(gl_RenderState);
gl_RenderState.ApplyBuffers();
glDrawArrays(GL_TRIANGLE_STRIP, FGLFlatVertexBuffer::PRESENT_INDEX, 4);
glDrawArrays(GL_TRIANGLE_STRIP, FFlatVertexBuffer::PRESENT_INDEX, 4);
}
void FGLRenderer::PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D)