- moved the remaining parts of the main vertex buffer to hwrenderer.
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10 changed files with 158 additions and 163 deletions
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@ -99,7 +99,7 @@ void FGLRenderer::Initialize(int width, int height)
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glBindVertexArray(mVAOID);
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FGLDebug::LabelObject(GL_VERTEX_ARRAY, mVAOID, "FGLRenderer.mVAOID");
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mVBO = new FGLFlatVertexBuffer(width, height);
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mVBO = new FFlatVertexBuffer(width, height);
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mSkyVBO = new FSkyVertexBuffer;
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mLights = new FLightBuffer();
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mViewpoints = new GLViewpointBuffer;
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