- Added a type check to Spawn(actorname,...) to allow it to print a
meaningful message instead of the nondescript 'Tried to spawn a class-less actor'. - Converted AGlassJunk to DECORATE and made the spawn function a little more flexible so that replacing the shard is easier. - Converted ABloodSplatter to DECORATE. - Removed A_Jiggle because it never worked properly. - Changed DECORATE parser to allow commas between arguments for multi- argument properties. For all newly added properties this format will become mandatory but for backwards compatibility it is optional for old ones. - Added a check for negative indices to TAutoGrowArray::SetVal to prevent passing an index of -1 from crashing the game. - Fixed: Morphing must clear the weapon's flash sprite. - Fixed: Resurrecting a morphed player caused a crash. - Fixed: Random sounds that recursively refer to themselves caused a stack overflow. Now they print a warning and get ignored. SVN r277 (trunk)
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16 changed files with 156 additions and 113 deletions
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July 31, 2006 (Changes by Graf Zahl)
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- Added a type check to Spawn(actorname,...) to allow it to print a
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meaningful message instead of the nondescript
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'Tried to spawn a class-less actor'.
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- Converted AGlassJunk to DECORATE and made the spawn function a little
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more flexible so that replacing the shard is easier.
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- Converted ABloodSplatter to DECORATE.
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- Removed A_Jiggle because it never worked properly.
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- Changed DECORATE parser to allow commas between arguments for multi-
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argument properties. For all newly added properties this format will
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become mandatory but for backwards compatibility it is optional for
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old ones.
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- Added a check for negative indices to TAutoGrowArray::SetVal to prevent
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passing an index of -1 from crashing the game.
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- Fixed: Morphing must clear the weapon's flash sprite.
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- Fixed: Resurrecting a morphed player caused a crash.
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- Fixed: Random sounds that recursively refer to themselves caused a stack
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overflow. Now they print a warning and get ignored.
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July 30, 2006 (Changes by Graf Zahl)
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- Added Grubber's GetPlayerInfo ACS function.
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- Fixed: Starting a game without skill menu always started the first episode.
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