- Added a type check to Spawn(actorname,...) to allow it to print a
meaningful message instead of the nondescript 'Tried to spawn a class-less actor'. - Converted AGlassJunk to DECORATE and made the spawn function a little more flexible so that replacing the shard is easier. - Converted ABloodSplatter to DECORATE. - Removed A_Jiggle because it never worked properly. - Changed DECORATE parser to allow commas between arguments for multi- argument properties. For all newly added properties this format will become mandatory but for backwards compatibility it is optional for old ones. - Added a check for negative indices to TAutoGrowArray::SetVal to prevent passing an index of -1 from crashing the game. - Fixed: Morphing must clear the weapon's flash sprite. - Fixed: Resurrecting a morphed player caused a crash. - Fixed: Random sounds that recursively refer to themselves caused a stack overflow. Now they print a warning and get ignored. SVN r277 (trunk)
This commit is contained in:
parent
f94cdaf782
commit
5ac0789e6e
16 changed files with 156 additions and 113 deletions
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@ -279,15 +279,6 @@ void cht_DoCheat (player_t *player, int cheat)
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else
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{
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player->playerstate = PST_LIVE;
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if (player->mo->tracer != NULL)
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{
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APlayerPawn * pmo = player->mo;
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player->mo = (APlayerPawn*)player->mo->tracer;
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pmo->Destroy();
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player->mo->player=player;
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player->mo->renderflags &= ~RF_INVISIBLE;
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player->morphTics = 0;
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}
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player->health = player->mo->health = player->mo->GetDefault()->health;
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player->viewheight = ((APlayerPawn *)player->mo->GetDefault())->ViewHeight;
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player->mo->flags = player->mo->GetDefault()->flags;
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@ -296,7 +287,16 @@ void cht_DoCheat (player_t *player, int cheat)
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player->mo->Translation = TRANSLATION(TRANSLATION_Players, BYTE(player-players));
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player->mo->DamageType = MOD_UNKNOWN;
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// player->mo->GiveDefaultInventory();
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P_SetPsprite(player, ps_weapon, player->ReadyWeapon->UpState);
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if (player->ReadyWeapon != NULL)
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{
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P_SetPsprite(player, ps_weapon, player->ReadyWeapon->UpState);
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}
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if (player->morphTics > 0)
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{
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P_UndoPlayerMorph(player);
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}
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}
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}
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break;
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