- Added a type check to Spawn(actorname,...) to allow it to print a
meaningful message instead of the nondescript 'Tried to spawn a class-less actor'. - Converted AGlassJunk to DECORATE and made the spawn function a little more flexible so that replacing the shard is easier. - Converted ABloodSplatter to DECORATE. - Removed A_Jiggle because it never worked properly. - Changed DECORATE parser to allow commas between arguments for multi- argument properties. For all newly added properties this format will become mandatory but for backwards compatibility it is optional for old ones. - Added a check for negative indices to TAutoGrowArray::SetVal to prevent passing an index of -1 from crashing the game. - Fixed: Morphing must clear the weapon's flash sprite. - Fixed: Resurrecting a morphed player caused a crash. - Fixed: Random sounds that recursively refer to themselves caused a stack overflow. Now they print a warning and get ignored. SVN r277 (trunk)
This commit is contained in:
parent
f94cdaf782
commit
5ac0789e6e
16 changed files with 156 additions and 113 deletions
|
|
@ -966,6 +966,11 @@ static void S_AddSNDINFO (int lump)
|
|||
while (SC_GetString () && !SC_Compare ("}"))
|
||||
{
|
||||
WORD sfxto = S_FindSoundTentative (sc_String);
|
||||
if (sfxto == random.SfxHead)
|
||||
{
|
||||
Printf("Definition of random sound '%s' refers to itself recursively.", sc_String);
|
||||
continue;
|
||||
}
|
||||
list.Push (sfxto);
|
||||
}
|
||||
if (list.Size() == 1)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue