- Added a type check to Spawn(actorname,...) to allow it to print a

meaningful message instead of the nondescript 
  'Tried to spawn a class-less actor'.
- Converted AGlassJunk to DECORATE and made the spawn function a little
  more flexible so that replacing the shard is easier.
- Converted ABloodSplatter to DECORATE.
- Removed A_Jiggle because it never worked properly.
- Changed DECORATE parser to allow commas between arguments for multi-
  argument properties. For all newly added properties this format will
  become mandatory but for backwards compatibility it is optional for
  old ones.
- Added a check for negative indices to TAutoGrowArray::SetVal to prevent
  passing an index of -1 from crashing the game.
- Fixed: Morphing must clear the weapon's flash sprite.
- Fixed: Resurrecting a morphed player caused a crash.
- Fixed: Random sounds that recursively refer to themselves caused a stack
  overflow. Now they print a warning and get ignored.


SVN r277 (trunk)
This commit is contained in:
Christoph Oelckers 2006-07-31 10:22:53 +00:00
commit 5ac0789e6e
16 changed files with 156 additions and 113 deletions

View file

@ -966,6 +966,11 @@ static void S_AddSNDINFO (int lump)
while (SC_GetString () && !SC_Compare ("}"))
{
WORD sfxto = S_FindSoundTentative (sc_String);
if (sfxto == random.SfxHead)
{
Printf("Definition of random sound '%s' refers to itself recursively.", sc_String);
continue;
}
list.Push (sfxto);
}
if (list.Size() == 1)