- Added a type check to Spawn(actorname,...) to allow it to print a
meaningful message instead of the nondescript 'Tried to spawn a class-less actor'. - Converted AGlassJunk to DECORATE and made the spawn function a little more flexible so that replacing the shard is easier. - Converted ABloodSplatter to DECORATE. - Removed A_Jiggle because it never worked properly. - Changed DECORATE parser to allow commas between arguments for multi- argument properties. For all newly added properties this format will become mandatory but for backwards compatibility it is optional for old ones. - Added a check for negative indices to TAutoGrowArray::SetVal to prevent passing an index of -1 from crashing the game. - Fixed: Morphing must clear the weapon's flash sprite. - Fixed: Resurrecting a morphed player caused a crash. - Fixed: Random sounds that recursively refer to themselves caused a stack overflow. Now they print a warning and get ignored. SVN r277 (trunk)
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16 changed files with 156 additions and 113 deletions
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@ -288,6 +288,8 @@ public:
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}
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void SetVal (unsigned int index, T val)
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{
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if ((int)index < 0) return; // These always result in an out of memory condition.
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if (index >= this->Size())
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{
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this->Resize (index + 1);
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