Switch from ratio enum to float
This commit is contained in:
parent
6d4e4dad25
commit
5b438d220f
12 changed files with 55 additions and 82 deletions
|
|
@ -299,14 +299,15 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
|
|||
{
|
||||
ST_X = 0;
|
||||
ST_Y = VirticalResolution - RelTop;
|
||||
if (CheckRatio(SCREENWIDTH, SCREENHEIGHT) != 4)
|
||||
float aspect = ActiveRatio(SCREENWIDTH, SCREENHEIGHT);
|
||||
if (aspect >= 1.3f)
|
||||
{ // Normal resolution
|
||||
::ST_Y = Scale (ST_Y, SCREENHEIGHT, VirticalResolution);
|
||||
}
|
||||
else
|
||||
{ // 5:4 resolution
|
||||
::ST_Y = Scale(ST_Y - VirticalResolution/2, SCREENHEIGHT*3, Scale(VirticalResolution, BaseRatioSizes[4][1], 200)) + SCREENHEIGHT/2
|
||||
+ (SCREENHEIGHT - SCREENHEIGHT * BaseRatioSizes[4][3] / 48) / 2;
|
||||
::ST_Y = Scale(ST_Y - VirticalResolution/2, SCREENHEIGHT*3, Scale(VirticalResolution, AspectBaseHeight(aspect), 200)) + SCREENHEIGHT/2
|
||||
+ (SCREENHEIGHT - SCREENHEIGHT * AspectMultiplier(aspect) / 48) / 2;
|
||||
}
|
||||
Displacement = 0;
|
||||
}
|
||||
|
|
@ -1035,10 +1036,10 @@ void DBaseStatusBar::DrSmallNumberOuter (int val, int x, int y, bool center) con
|
|||
|
||||
void DBaseStatusBar::RefreshBackground () const
|
||||
{
|
||||
int x, x2, y, ratio;
|
||||
int x, x2, y;
|
||||
|
||||
ratio = CheckRatio (SCREENWIDTH, SCREENHEIGHT);
|
||||
x = (!IsRatioWidescreen(ratio) || !Scaled) ? ST_X : SCREENWIDTH*(48-BaseRatioSizes[ratio][3])/(48*2);
|
||||
float ratio = ActiveRatio (SCREENWIDTH, SCREENHEIGHT);
|
||||
x = (ratio < 1.5f || !Scaled) ? ST_X : SCREENWIDTH*(48-AspectMultiplier(ratio))/(48*2);
|
||||
y = x == ST_X && x > 0 ? ST_Y : ::ST_Y;
|
||||
|
||||
if(!CompleteBorder)
|
||||
|
|
@ -1058,8 +1059,8 @@ void DBaseStatusBar::RefreshBackground () const
|
|||
{
|
||||
if(!CompleteBorder)
|
||||
{
|
||||
x2 = !IsRatioWidescreen(ratio) || !Scaled ? ST_X+HorizontalResolution :
|
||||
SCREENWIDTH - (SCREENWIDTH*(48-BaseRatioSizes[ratio][3])+48*2-1)/(48*2);
|
||||
x2 = ratio < 1.5f || !Scaled ? ST_X+HorizontalResolution :
|
||||
SCREENWIDTH - (SCREENWIDTH*(48-AspectMultiplier(ratio))+48*2-1)/(48*2);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue