- Added an optional parameter to DamageScreenColor to scale the amount of damage for pain
flash calculations. This can range from 0.0 to 1.0. SVN r2435 (trunk)
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3 changed files with 24 additions and 8 deletions
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@ -426,6 +426,10 @@ void APlayerPawn::Serialize (FArchive &arc)
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<< MorphWeapon
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<< DamageFade
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<< PlayerFlags;
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if (SaveVersion < 2435)
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{
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DamageFade.a = 255;
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}
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}
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//===========================================================================
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