- Added an optional parameter to DamageScreenColor to scale the amount of damage for pain

flash calculations. This can range from 0.0 to 1.0.

SVN r2435 (trunk)
This commit is contained in:
Randy Heit 2010-07-16 03:46:20 +00:00
commit 5b63fd0675
3 changed files with 24 additions and 8 deletions

View file

@ -426,6 +426,10 @@ void APlayerPawn::Serialize (FArchive &arc)
<< MorphWeapon
<< DamageFade
<< PlayerFlags;
if (SaveVersion < 2435)
{
DamageFade.a = 255;
}
}
//===========================================================================