- If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears

its tracer so that it will look for a new target the next time it is called.
- Extended P_RoughMonsterSearch() with a flag to indicate that it should only search for seekable
  targets.

SVN r3572 (trunk)
This commit is contained in:
Randy Heit 2012-04-19 03:22:06 +00:00
commit 5b86ce9f7d
5 changed files with 19 additions and 8 deletions

View file

@ -1401,9 +1401,9 @@ FPathTraverse::~FPathTraverse()
// distance is in MAPBLOCKUNITS
//===========================================================================
AActor *P_RoughMonsterSearch (AActor *mo, int distance)
AActor *P_RoughMonsterSearch (AActor *mo, int distance, bool onlyseekable)
{
return P_BlockmapSearch (mo, distance, RoughBlockCheck);
return P_BlockmapSearch (mo, distance, RoughBlockCheck, (void *)onlyseekable);
}
AActor *P_BlockmapSearch (AActor *mo, int distance, AActor *(*check)(AActor*, int, void *), void *params)
@ -1501,14 +1501,19 @@ AActor *P_BlockmapSearch (AActor *mo, int distance, AActor *(*check)(AActor*, in
//
//===========================================================================
static AActor *RoughBlockCheck (AActor *mo, int index, void *)
static AActor *RoughBlockCheck (AActor *mo, int index, void *param)
{
bool onlyseekable = param != NULL;
FBlockNode *link;
for (link = blocklinks[index]; link != NULL; link = link->NextActor)
{
if (link->Me != mo)
{
if (onlyseekable && !mo->CanSeek(link->Me))
{
continue;
}
if (mo->IsOkayToAttack (link->Me))
{
return link->Me;