Make RenderScene the work dispatching class
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parent
5105a5d254
commit
5bae06a3c6
9 changed files with 47 additions and 43 deletions
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@ -88,7 +88,7 @@ void FSoftwareRenderer::Init()
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{
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gl_ParseDefs();
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mMainThread.Scene->Init();
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mScene.Init();
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}
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bool FSoftwareRenderer::UsesColormap() const
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@ -178,7 +178,7 @@ void FSoftwareRenderer::RenderView(player_t *player)
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if (r_polyrenderer)
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PolyRenderer::Instance()->RenderView(player);
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else
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mMainThread.Scene->RenderView(player);
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mScene.RenderView(player);
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FCanvasTextureInfo::UpdateAll();
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}
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@ -202,7 +202,7 @@ void FSoftwareRenderer::WriteSavePic (player_t *player, FileWriter *file, int wi
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if (r_polyrenderer)
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PolyRenderer::Instance()->RenderViewToCanvas(player->mo, pic, 0, 0, width, height, true);
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else
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mMainThread.Scene->RenderViewToCanvas (player->mo, pic, 0, 0, width, height);
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mScene.RenderViewToCanvas (player->mo, pic, 0, 0, width, height);
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screen->GetFlashedPalette (palette);
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M_CreatePNG (file, pic->GetBuffer(), palette, SS_PAL, width, height, pic->GetPitch());
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pic->Unlock ();
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@ -215,7 +215,7 @@ void FSoftwareRenderer::DrawRemainingPlayerSprites()
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{
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if (!r_polyrenderer)
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{
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mMainThread.PlayerSprites->RenderRemaining();
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mScene.MainThread()->PlayerSprites->RenderRemaining();
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}
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else
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{
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@ -237,12 +237,12 @@ bool FSoftwareRenderer::RequireGLNodes()
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void FSoftwareRenderer::OnModeSet ()
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{
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mMainThread.Scene->ScreenResized();
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mScene.ScreenResized();
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}
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void FSoftwareRenderer::SetClearColor(int color)
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{
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mMainThread.Scene->SetClearColor(color);
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mScene.SetClearColor(color);
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}
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void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov)
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@ -262,7 +262,7 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
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if (r_polyrenderer)
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PolyRenderer::Instance()->RenderViewToCanvas(viewpoint, Canvas, 0, 0, tex->GetWidth(), tex->GetHeight(), tex->bFirstUpdate);
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else
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mMainThread.Scene->RenderViewToCanvas(viewpoint, Canvas, 0, 0, tex->GetWidth(), tex->GetHeight(), tex->bFirstUpdate);
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mScene.RenderViewToCanvas(viewpoint, Canvas, 0, 0, tex->GetWidth(), tex->GetHeight(), tex->bFirstUpdate);
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R_SetFOV (savedfov);
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@ -319,7 +319,7 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
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sector_t *FSoftwareRenderer::FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel)
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{
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return mMainThread.OpaquePass->FakeFlat(sec, tempsec, floorlightlevel, ceilinglightlevel, nullptr, 0, 0, 0, 0);
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return mScene.MainThread()->OpaquePass->FakeFlat(sec, tempsec, floorlightlevel, ceilinglightlevel, nullptr, 0, 0, 0, 0);
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}
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void FSoftwareRenderer::StateChanged(AActor *actor)
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