- backported some changes from GZDoom:

- fixed: Floor and ceiling hugger projectiles should not be spawned with ONFLOORZ or ONCEILINGZ 
because that will make them ignore the actual floor height if it differs from the sector's floor.
- fixed: Floor and ceiling huggers spawned by a player did not get their vertical velocity set to 0.
- some sidenum related changes in inactive 3D floor code.


SVN r1802 (trunk)
This commit is contained in:
Christoph Oelckers 2009-09-06 21:22:07 +00:00
commit 5bd22ca864
3 changed files with 11 additions and 13 deletions

View file

@ -291,7 +291,7 @@ FTextureID DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor
}
else
{
tex = sides[ffloor->master->sidenum[0]].GetTexture(side_t::mid);
tex = ffloor->master->sidedef[0]->GetTexture(side_t::mid);
}
}
#endif