- backported some changes from GZDoom:
- fixed: Floor and ceiling hugger projectiles should not be spawned with ONFLOORZ or ONCEILINGZ because that will make them ignore the actual floor height if it differs from the sector's floor. - fixed: Floor and ceiling huggers spawned by a player did not get their vertical velocity set to 0. - some sidenum related changes in inactive 3D floor code. SVN r1802 (trunk)
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3 changed files with 11 additions and 13 deletions
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@ -291,7 +291,7 @@ FTextureID DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor
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}
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else
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{
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tex = sides[ffloor->master->sidenum[0]].GetTexture(side_t::mid);
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tex = ffloor->master->sidedef[0]->GetTexture(side_t::mid);
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}
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}
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#endif
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