- Fixed: skins can not be sorted for binary search because the player class
code depends on the original indices. - Fixed: P_StartConversation set the global dialog node variable for all players, not just the consoleplayer. - Fixed: AWeapon::PickupForAmmo assumed that any weapon having a secondary ammo type also has a primary one. SVN r1431 (trunk)
This commit is contained in:
parent
4b723beddd
commit
5bd3d0d37d
4 changed files with 114 additions and 79 deletions
|
|
@ -1,4 +1,12 @@
|
|||
February 20, 2009 (Changes by Graf Zahl)
|
||||
February 21, 2009 (Changes by Graf Zahl)
|
||||
- Fixed: skins can not be sorted for binary search because the player class
|
||||
code depends on the original indices.
|
||||
- Fixed: P_StartConversation set the global dialog node variable for all
|
||||
players, not just the consoleplayer.
|
||||
- Fixed: AWeapon::PickupForAmmo assumed that any weapon having a secondary
|
||||
ammo type also has a primary one.
|
||||
|
||||
February 20, 2009 (Changes by Graf Zahl)
|
||||
- Bumped netgame, demo and min demo version for the weapon slot changes.
|
||||
- changed weapon slots to be stored per player. Information is now transmitted
|
||||
across the network so that all machines know each player's current weapon
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue