- Fixed: skins can not be sorted for binary search because the player class

code depends on the original indices.
- Fixed: P_StartConversation set the global dialog node variable for all
  players, not just the consoleplayer.
- Fixed: AWeapon::PickupForAmmo assumed that any weapon having a secondary
  ammo type also has a primary one.


SVN r1431 (trunk)
This commit is contained in:
Christoph Oelckers 2009-02-21 10:15:11 +00:00
commit 5bd3d0d37d
4 changed files with 114 additions and 79 deletions

View file

@ -1,4 +1,12 @@
February 20, 2009 (Changes by Graf Zahl)
February 21, 2009 (Changes by Graf Zahl)
- Fixed: skins can not be sorted for binary search because the player class
code depends on the original indices.
- Fixed: P_StartConversation set the global dialog node variable for all
players, not just the consoleplayer.
- Fixed: AWeapon::PickupForAmmo assumed that any weapon having a secondary
ammo type also has a primary one.
February 20, 2009 (Changes by Graf Zahl)
- Bumped netgame, demo and min demo version for the weapon slot changes.
- changed weapon slots to be stored per player. Information is now transmitted
across the network so that all machines know each player's current weapon