Unified name capitalization: *menu -> *Menu
This commit is contained in:
parent
ca98f33f42
commit
5bd8c7f3be
7 changed files with 63 additions and 63 deletions
|
|
@ -249,19 +249,19 @@ xx(snd_resampler)
|
|||
xx(AlwaysRun)
|
||||
|
||||
// menu names
|
||||
xx(Mainmenu)
|
||||
xx(Episodemenu)
|
||||
xx(Skillmenu)
|
||||
xx(MainMenu)
|
||||
xx(EpisodeMenu)
|
||||
xx(SkillMenu)
|
||||
xx(Startgame)
|
||||
xx(StartgameConfirm)
|
||||
xx(StartgameConfirmed)
|
||||
xx(Loadgamemenu)
|
||||
xx(Savegamemenu)
|
||||
xx(Optionsmenu)
|
||||
xx(OptionsmenuSimple)
|
||||
xx(OptionsmenuFull)
|
||||
xx(Quitmenu)
|
||||
xx(Savemenu)
|
||||
xx(LoadgameMenu)
|
||||
xx(SavegameMenu)
|
||||
xx(OptionsMenu)
|
||||
xx(OptionsMenuSimple)
|
||||
xx(OptionsMenuFull)
|
||||
xx(QuitMenu)
|
||||
xx(SaveMenu)
|
||||
xx(EndGameMenu)
|
||||
xx(HelpMenu)
|
||||
xx(SoundMenu)
|
||||
|
|
|
|||
|
|
@ -774,7 +774,7 @@ bool M_Responder (event_t *ev)
|
|||
if (ev->data1 == KEY_ESCAPE)
|
||||
{
|
||||
M_StartControlPanel(true);
|
||||
M_SetMenu(NAME_Mainmenu, -1);
|
||||
M_SetMenu(NAME_MainMenu, -1);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
@ -783,7 +783,7 @@ bool M_Responder (event_t *ev)
|
|||
ConsoleState != c_down && gamestate != GS_LEVEL && m_use_mouse)
|
||||
{
|
||||
M_StartControlPanel(true);
|
||||
M_SetMenu(NAME_Mainmenu, -1);
|
||||
M_SetMenu(NAME_MainMenu, -1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1023,7 +1023,7 @@ bool G_Responder (event_t *ev)
|
|||
stricmp (cmd, "screenshot")))
|
||||
{
|
||||
M_StartControlPanel(true);
|
||||
M_SetMenu(NAME_Mainmenu, -1);
|
||||
M_SetMenu(NAME_MainMenu, -1);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -1006,7 +1006,7 @@ bool DIntermissionController::Responder (FInputEvent *ev)
|
|||
else if (!stricmp(cmd, "menu_main") || !stricmp(cmd, "pause"))
|
||||
{
|
||||
M_StartControlPanel(true);
|
||||
M_SetMenu(NAME_Mainmenu, -1);
|
||||
M_SetMenu(NAME_MainMenu, -1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -152,17 +152,17 @@ bool M_SetSpecialMenu(FName& menu, int param)
|
|||
// some menus need some special treatment
|
||||
switch (menu.GetIndex())
|
||||
{
|
||||
case NAME_Mainmenu:
|
||||
case NAME_MainMenu:
|
||||
if (gameinfo.gametype & GAME_DoomStrifeChex) // Raven's games always used text based menus
|
||||
{
|
||||
if (gameinfo.forcetextinmenus) // If text is forced, this overrides any check.
|
||||
{
|
||||
menu = NAME_MainmenuTextOnly;
|
||||
menu = NAME_MainMenuTextOnly;
|
||||
}
|
||||
else if (cl_gfxlocalization != 0 && !gameinfo.forcenogfxsubstitution)
|
||||
{
|
||||
// For these games we must check up-front if they get localized because in that case another template must be used.
|
||||
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Mainmenu);
|
||||
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_MainMenu);
|
||||
if (desc != nullptr)
|
||||
{
|
||||
if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
|
||||
|
|
@ -175,7 +175,7 @@ bool M_SetSpecialMenu(FName& menu, int param)
|
|||
FTextureID texid = TexMan.CheckForTexture("M_NGAME", ETextureType::MiscPatch);
|
||||
if (!OkForLocalization(texid, "$MNU_NEWGAME"))
|
||||
{
|
||||
menu = NAME_MainmenuTextOnly;
|
||||
menu = NAME_MainMenuTextOnly;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -183,7 +183,7 @@ bool M_SetSpecialMenu(FName& menu, int param)
|
|||
}
|
||||
}
|
||||
break;
|
||||
case NAME_Episodemenu:
|
||||
case NAME_EpisodeMenu:
|
||||
// sent from the player class menu
|
||||
NewGameStartupInfo.Skill = -1;
|
||||
NewGameStartupInfo.Episode = -1;
|
||||
|
|
@ -201,7 +201,7 @@ bool M_SetSpecialMenu(FName& menu, int param)
|
|||
M_StartupEpisodeMenu(&NewGameStartupInfo); // needs player class name from class menu (later)
|
||||
break;
|
||||
|
||||
case NAME_Skillmenu:
|
||||
case NAME_SkillMenu:
|
||||
// sent from the episode menu
|
||||
|
||||
if ((gameinfo.flags & GI_SHAREWARE) && param > 0)
|
||||
|
|
@ -244,7 +244,7 @@ bool M_SetSpecialMenu(FName& menu, int param)
|
|||
M_ClearMenus ();
|
||||
return false;
|
||||
|
||||
case NAME_Savegamemenu:
|
||||
case NAME_SavegameMenu:
|
||||
if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer) || gamestate != GS_LEVEL)
|
||||
{
|
||||
// cannot save outside the game.
|
||||
|
|
@ -253,7 +253,7 @@ bool M_SetSpecialMenu(FName& menu, int param)
|
|||
}
|
||||
break;
|
||||
|
||||
case NAME_Quitmenu:
|
||||
case NAME_QuitMenu:
|
||||
// The separate menu class no longer exists but the name still needs support for existing mods.
|
||||
C_DoCommand("menu_quit");
|
||||
return false;
|
||||
|
|
@ -264,19 +264,19 @@ bool M_SetSpecialMenu(FName& menu, int param)
|
|||
ActivateEndGameMenu();
|
||||
return false;
|
||||
|
||||
case NAME_Playermenu:
|
||||
case NAME_PlayerMenu:
|
||||
menu = NAME_NewPlayerMenu; // redirect the old player menu to the new one.
|
||||
break;
|
||||
|
||||
case NAME_Optionsmenu:
|
||||
if (m_simpleoptions) menu = NAME_OptionsmenuSimple;
|
||||
case NAME_OptionsMenu:
|
||||
if (m_simpleoptions) menu = NAME_OptionsMenuSimple;
|
||||
break;
|
||||
|
||||
case NAME_OptionsmenuFull:
|
||||
menu = NAME_Optionsmenu;
|
||||
case NAME_OptionsMenuFull:
|
||||
menu = NAME_OptionsMenu;
|
||||
break;
|
||||
|
||||
case NAME_Readthismenu:
|
||||
case NAME_ReadthisMenu:
|
||||
// [MK] allow us to override the ReadThisMenu class
|
||||
menu = gameinfo.HelpMenuClass;
|
||||
break;
|
||||
|
|
@ -487,7 +487,7 @@ CCMD (quicksave)
|
|||
{
|
||||
S_Sound(CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
|
||||
M_StartControlPanel(false);
|
||||
M_SetMenu(NAME_Savegamemenu);
|
||||
M_SetMenu(NAME_SavegameMenu);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -533,7 +533,7 @@ CCMD (quickload)
|
|||
M_StartControlPanel(true);
|
||||
// signal that whatever gets loaded should be the new quicksave
|
||||
savegameManager.quickSaveSlot = (FSaveGameNode *)1;
|
||||
M_SetMenu(NAME_Loadgamemenu);
|
||||
M_SetMenu(NAME_LoadgameMenu);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -638,7 +638,7 @@ void M_StartupEpisodeMenu(FNewGameStartup *gs)
|
|||
// Build episode menu
|
||||
bool success = false;
|
||||
bool isOld = false;
|
||||
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Episodemenu);
|
||||
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_EpisodeMenu);
|
||||
if (desc != nullptr)
|
||||
{
|
||||
if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
|
||||
|
|
@ -649,7 +649,7 @@ void M_StartupEpisodeMenu(FNewGameStartup *gs)
|
|||
for(unsigned i=0; i<ld->mItems.Size(); i++)
|
||||
{
|
||||
FName n = ld->mItems[i]->mAction;
|
||||
if (n == NAME_Skillmenu)
|
||||
if (n == NAME_SkillMenu)
|
||||
{
|
||||
isOld = true;
|
||||
ld->mItems.Resize(i);
|
||||
|
|
@ -724,12 +724,12 @@ void M_StartupEpisodeMenu(FNewGameStartup *gs)
|
|||
{
|
||||
FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName.GetChars());
|
||||
if (AllEpisodes[i].mEpisodeName.IsEmpty() || OkForLocalization(tex, AllEpisodes[i].mEpisodeName.GetChars()))
|
||||
it = CreateListMenuItemPatch(posx, posy, spacing, AllEpisodes[i].mShortcut, tex, NAME_Skillmenu, i);
|
||||
it = CreateListMenuItemPatch(posx, posy, spacing, AllEpisodes[i].mShortcut, tex, NAME_SkillMenu, i);
|
||||
}
|
||||
if (it == nullptr)
|
||||
{
|
||||
it = CreateListMenuItemText(posx, posy, spacing, AllEpisodes[i].mShortcut,
|
||||
AllEpisodes[i].mEpisodeName.GetChars(), ld->mFont, ld->mFontColor, ld->mFontColor2, NAME_Skillmenu, i);
|
||||
AllEpisodes[i].mEpisodeName.GetChars(), ld->mFont, ld->mFontColor, ld->mFontColor2, NAME_SkillMenu, i);
|
||||
}
|
||||
ld->mItems.Push(it);
|
||||
posy += spacing;
|
||||
|
|
@ -752,8 +752,8 @@ void M_StartupEpisodeMenu(FNewGameStartup *gs)
|
|||
// Couldn't create the episode menu, either because there's too many episodes or some error occured
|
||||
// Create an option menu for episode selection instead.
|
||||
DOptionMenuDescriptor *od = Create<DOptionMenuDescriptor>();
|
||||
MenuDescriptors[NAME_Episodemenu] = od;
|
||||
od->mMenuName = NAME_Episodemenu;
|
||||
MenuDescriptors[NAME_EpisodeMenu] = od;
|
||||
od->mMenuName = NAME_EpisodeMenu;
|
||||
od->mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
|
||||
od->mTitle = "$MNU_EPISODE";
|
||||
od->mSelectedItem = 0;
|
||||
|
|
@ -769,7 +769,7 @@ void M_StartupEpisodeMenu(FNewGameStartup *gs)
|
|||
GC::WriteBarrier(od);
|
||||
for(unsigned i = 0; i < AllEpisodes.Size(); i++)
|
||||
{
|
||||
auto it = CreateOptionMenuItemSubmenu(AllEpisodes[i].mEpisodeName.GetChars(), "Skillmenu", i);
|
||||
auto it = CreateOptionMenuItemSubmenu(AllEpisodes[i].mEpisodeName.GetChars(), "SkillMenu", i);
|
||||
od->mItems.Push(it);
|
||||
GC::WriteBarrier(od, it);
|
||||
}
|
||||
|
|
@ -787,7 +787,7 @@ static void BuildPlayerclassMenu()
|
|||
bool success = false;
|
||||
|
||||
// Build player class menu
|
||||
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Playerclassmenu);
|
||||
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_PlayerclassMenu);
|
||||
if (desc != nullptr)
|
||||
{
|
||||
if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
|
||||
|
|
@ -828,7 +828,7 @@ static void BuildPlayerclassMenu()
|
|||
{
|
||||
// create a dummy item that auto-chooses the default class.
|
||||
auto it = CreateListMenuItemText(0, 0, 0, 'p', "player",
|
||||
ld->mFont,ld->mFontColor, ld->mFontColor2, NAME_Episodemenu, -1000);
|
||||
ld->mFont,ld->mFontColor, ld->mFontColor2, NAME_EpisodeMenu, -1000);
|
||||
ld->mAutoselect = ld->mItems.Push(it);
|
||||
success = true;
|
||||
}
|
||||
|
|
@ -854,7 +854,7 @@ static void BuildPlayerclassMenu()
|
|||
if (pname != nullptr)
|
||||
{
|
||||
auto it = CreateListMenuItemText(ld->mXpos, ld->mYpos, ld->mLinespacing, *pname,
|
||||
pname, ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_Episodemenu, i);
|
||||
pname, ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_EpisodeMenu, i);
|
||||
ld->mItems.Push(it);
|
||||
ld->mYpos += ld->mLinespacing;
|
||||
n++;
|
||||
|
|
@ -864,7 +864,7 @@ static void BuildPlayerclassMenu()
|
|||
if (n > 1 && !gameinfo.norandomplayerclass)
|
||||
{
|
||||
auto it = CreateListMenuItemText(ld->mXpos, ld->mYpos, ld->mLinespacing, 'r',
|
||||
"$MNU_RANDOM", ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_Episodemenu, -1);
|
||||
"$MNU_RANDOM", ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_EpisodeMenu, -1);
|
||||
ld->mItems.Push(it);
|
||||
}
|
||||
if (n == 0)
|
||||
|
|
@ -873,7 +873,7 @@ static void BuildPlayerclassMenu()
|
|||
if (pname != nullptr)
|
||||
{
|
||||
auto it = CreateListMenuItemText(ld->mXpos, ld->mYpos, ld->mLinespacing, *pname,
|
||||
pname, ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_Episodemenu, 0);
|
||||
pname, ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_EpisodeMenu, 0);
|
||||
ld->mItems.Push(it);
|
||||
}
|
||||
}
|
||||
|
|
@ -890,8 +890,8 @@ static void BuildPlayerclassMenu()
|
|||
// Couldn't create the playerclass menu, either because there's too many episodes or some error occured
|
||||
// Create an option menu for class selection instead.
|
||||
DOptionMenuDescriptor *od = Create<DOptionMenuDescriptor>();
|
||||
MenuDescriptors[NAME_Playerclassmenu] = od;
|
||||
od->mMenuName = NAME_Playerclassmenu;
|
||||
MenuDescriptors[NAME_PlayerclassMenu] = od;
|
||||
od->mMenuName = NAME_PlayerclassMenu;
|
||||
od->mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
|
||||
od->mTitle = "$MNU_CHOOSECLASS";
|
||||
od->mSelectedItem = 0;
|
||||
|
|
@ -913,13 +913,13 @@ static void BuildPlayerclassMenu()
|
|||
const char *pname = GetPrintableDisplayName(PlayerClasses[i].Type).GetChars();
|
||||
if (pname != nullptr)
|
||||
{
|
||||
auto it = CreateOptionMenuItemSubmenu(pname, "Episodemenu", i);
|
||||
auto it = CreateOptionMenuItemSubmenu(pname, "EpisodeMenu", i);
|
||||
od->mItems.Push(it);
|
||||
GC::WriteBarrier(od, it);
|
||||
}
|
||||
}
|
||||
}
|
||||
auto it = CreateOptionMenuItemSubmenu("Random", "Episodemenu", -1);
|
||||
auto it = CreateOptionMenuItemSubmenu("Random", "EpisodeMenu", -1);
|
||||
od->mItems.Push(it);
|
||||
GC::WriteBarrier(od, it);
|
||||
}
|
||||
|
|
@ -1170,7 +1170,7 @@ void M_StartupSkillMenu(FNewGameStartup *gs)
|
|||
}
|
||||
}
|
||||
|
||||
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Skillmenu);
|
||||
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_SkillMenu);
|
||||
if (desc != nullptr)
|
||||
{
|
||||
if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
|
||||
|
|
@ -1316,8 +1316,8 @@ fail:
|
|||
if (desc == nullptr)
|
||||
{
|
||||
od = Create<DOptionMenuDescriptor>();
|
||||
MenuDescriptors[NAME_Skillmenu] = od;
|
||||
od->mMenuName = NAME_Skillmenu;
|
||||
MenuDescriptors[NAME_SkillMenu] = od;
|
||||
od->mMenuName = NAME_SkillMenu;
|
||||
od->mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
|
||||
od->mTitle = "$MNU_CHOOSESKILL";
|
||||
od->mSelectedItem = defindex;
|
||||
|
|
@ -1425,43 +1425,43 @@ CCMD (menu_main)
|
|||
{
|
||||
if (gamestate == GS_FULLCONSOLE) gamestate = GS_MENUSCREEN;
|
||||
M_StartControlPanel(true);
|
||||
M_SetMenu(NAME_Mainmenu, -1);
|
||||
M_SetMenu(NAME_MainMenu, -1);
|
||||
}
|
||||
|
||||
CCMD (menu_load)
|
||||
{ // F3
|
||||
M_StartControlPanel (true);
|
||||
M_SetMenu(NAME_Loadgamemenu, -1);
|
||||
M_SetMenu(NAME_LoadgameMenu, -1);
|
||||
}
|
||||
|
||||
CCMD (menu_save)
|
||||
{ // F2
|
||||
M_StartControlPanel (true);
|
||||
M_SetMenu(NAME_Savegamemenu, -1);
|
||||
M_SetMenu(NAME_SavegameMenu, -1);
|
||||
}
|
||||
|
||||
CCMD (menu_help)
|
||||
{ // F1
|
||||
M_StartControlPanel (true);
|
||||
M_SetMenu(NAME_Readthismenu, -1);
|
||||
M_SetMenu(NAME_ReadthisMenu, -1);
|
||||
}
|
||||
|
||||
CCMD (menu_game)
|
||||
{
|
||||
M_StartControlPanel (true);
|
||||
M_SetMenu(NAME_Playerclassmenu, -1); // The playerclass menu is the first in the 'start game' chain
|
||||
M_SetMenu(NAME_PlayerclassMenu, -1); // The playerclass menu is the first in the 'start game' chain
|
||||
}
|
||||
|
||||
CCMD (menu_options)
|
||||
{
|
||||
M_StartControlPanel (true);
|
||||
M_SetMenu(NAME_Optionsmenu, -1);
|
||||
M_SetMenu(NAME_OptionsMenu, -1);
|
||||
}
|
||||
|
||||
CCMD (menu_player)
|
||||
{
|
||||
M_StartControlPanel (true);
|
||||
M_SetMenu(NAME_Playermenu, -1);
|
||||
M_SetMenu(NAME_PlayerMenu, -1);
|
||||
}
|
||||
|
||||
CCMD (menu_messages)
|
||||
|
|
|
|||
|
|
@ -446,11 +446,11 @@ xx(Inter_Strife_MAP10)
|
|||
|
||||
xx(BuiltinCallLineSpecial)
|
||||
|
||||
xx(MainmenuTextOnly)
|
||||
xx(Playerclassmenu)
|
||||
xx(HexenDefaultPlayerclassmenu)
|
||||
xx(Readthismenu)
|
||||
xx(Playermenu)
|
||||
xx(MainMenuTextOnly)
|
||||
xx(PlayerclassMenu)
|
||||
xx(HexenDefaultPlayerclassMenu)
|
||||
xx(ReadthisMenu)
|
||||
xx(PlayerMenu)
|
||||
|
||||
// more stuff
|
||||
xx(Behavior)
|
||||
|
|
|
|||
|
|
@ -161,7 +161,7 @@ class ListMenuItemPlayerDisplay : ListMenuItem
|
|||
|
||||
[seltype, classnum] = mOwner.mItems[mOwner.mSelectedItem].GetAction();
|
||||
|
||||
if (seltype != 'Episodemenu') return false;
|
||||
if (seltype != 'EpisodeMenu') return false;
|
||||
if (PlayerClasses.Size() == 0) return false;
|
||||
|
||||
SetPlayerClass(classnum);
|
||||
|
|
@ -371,4 +371,4 @@ class PlayerMenuPlayerDisplay : ListMenuItemPlayerDisplay
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue