Unified name capitalization: *menu -> *Menu

This commit is contained in:
Marcus Minhorst 2025-07-08 13:16:06 -04:00 committed by Ricardo Luís Vaz Silva
commit 5bd8c7f3be
7 changed files with 63 additions and 63 deletions

View file

@ -249,19 +249,19 @@ xx(snd_resampler)
xx(AlwaysRun)
// menu names
xx(Mainmenu)
xx(Episodemenu)
xx(Skillmenu)
xx(MainMenu)
xx(EpisodeMenu)
xx(SkillMenu)
xx(Startgame)
xx(StartgameConfirm)
xx(StartgameConfirmed)
xx(Loadgamemenu)
xx(Savegamemenu)
xx(Optionsmenu)
xx(OptionsmenuSimple)
xx(OptionsmenuFull)
xx(Quitmenu)
xx(Savemenu)
xx(LoadgameMenu)
xx(SavegameMenu)
xx(OptionsMenu)
xx(OptionsMenuSimple)
xx(OptionsMenuFull)
xx(QuitMenu)
xx(SaveMenu)
xx(EndGameMenu)
xx(HelpMenu)
xx(SoundMenu)

View file

@ -774,7 +774,7 @@ bool M_Responder (event_t *ev)
if (ev->data1 == KEY_ESCAPE)
{
M_StartControlPanel(true);
M_SetMenu(NAME_Mainmenu, -1);
M_SetMenu(NAME_MainMenu, -1);
return true;
}
return false;
@ -783,7 +783,7 @@ bool M_Responder (event_t *ev)
ConsoleState != c_down && gamestate != GS_LEVEL && m_use_mouse)
{
M_StartControlPanel(true);
M_SetMenu(NAME_Mainmenu, -1);
M_SetMenu(NAME_MainMenu, -1);
return true;
}
}

View file

@ -1023,7 +1023,7 @@ bool G_Responder (event_t *ev)
stricmp (cmd, "screenshot")))
{
M_StartControlPanel(true);
M_SetMenu(NAME_Mainmenu, -1);
M_SetMenu(NAME_MainMenu, -1);
return true;
}
else

View file

@ -1006,7 +1006,7 @@ bool DIntermissionController::Responder (FInputEvent *ev)
else if (!stricmp(cmd, "menu_main") || !stricmp(cmd, "pause"))
{
M_StartControlPanel(true);
M_SetMenu(NAME_Mainmenu, -1);
M_SetMenu(NAME_MainMenu, -1);
return true;
}
}

View file

@ -152,17 +152,17 @@ bool M_SetSpecialMenu(FName& menu, int param)
// some menus need some special treatment
switch (menu.GetIndex())
{
case NAME_Mainmenu:
case NAME_MainMenu:
if (gameinfo.gametype & GAME_DoomStrifeChex) // Raven's games always used text based menus
{
if (gameinfo.forcetextinmenus) // If text is forced, this overrides any check.
{
menu = NAME_MainmenuTextOnly;
menu = NAME_MainMenuTextOnly;
}
else if (cl_gfxlocalization != 0 && !gameinfo.forcenogfxsubstitution)
{
// For these games we must check up-front if they get localized because in that case another template must be used.
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Mainmenu);
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_MainMenu);
if (desc != nullptr)
{
if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
@ -175,7 +175,7 @@ bool M_SetSpecialMenu(FName& menu, int param)
FTextureID texid = TexMan.CheckForTexture("M_NGAME", ETextureType::MiscPatch);
if (!OkForLocalization(texid, "$MNU_NEWGAME"))
{
menu = NAME_MainmenuTextOnly;
menu = NAME_MainMenuTextOnly;
}
}
}
@ -183,7 +183,7 @@ bool M_SetSpecialMenu(FName& menu, int param)
}
}
break;
case NAME_Episodemenu:
case NAME_EpisodeMenu:
// sent from the player class menu
NewGameStartupInfo.Skill = -1;
NewGameStartupInfo.Episode = -1;
@ -201,7 +201,7 @@ bool M_SetSpecialMenu(FName& menu, int param)
M_StartupEpisodeMenu(&NewGameStartupInfo); // needs player class name from class menu (later)
break;
case NAME_Skillmenu:
case NAME_SkillMenu:
// sent from the episode menu
if ((gameinfo.flags & GI_SHAREWARE) && param > 0)
@ -244,7 +244,7 @@ bool M_SetSpecialMenu(FName& menu, int param)
M_ClearMenus ();
return false;
case NAME_Savegamemenu:
case NAME_SavegameMenu:
if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer) || gamestate != GS_LEVEL)
{
// cannot save outside the game.
@ -253,7 +253,7 @@ bool M_SetSpecialMenu(FName& menu, int param)
}
break;
case NAME_Quitmenu:
case NAME_QuitMenu:
// The separate menu class no longer exists but the name still needs support for existing mods.
C_DoCommand("menu_quit");
return false;
@ -264,19 +264,19 @@ bool M_SetSpecialMenu(FName& menu, int param)
ActivateEndGameMenu();
return false;
case NAME_Playermenu:
case NAME_PlayerMenu:
menu = NAME_NewPlayerMenu; // redirect the old player menu to the new one.
break;
case NAME_Optionsmenu:
if (m_simpleoptions) menu = NAME_OptionsmenuSimple;
case NAME_OptionsMenu:
if (m_simpleoptions) menu = NAME_OptionsMenuSimple;
break;
case NAME_OptionsmenuFull:
menu = NAME_Optionsmenu;
case NAME_OptionsMenuFull:
menu = NAME_OptionsMenu;
break;
case NAME_Readthismenu:
case NAME_ReadthisMenu:
// [MK] allow us to override the ReadThisMenu class
menu = gameinfo.HelpMenuClass;
break;
@ -487,7 +487,7 @@ CCMD (quicksave)
{
S_Sound(CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
M_StartControlPanel(false);
M_SetMenu(NAME_Savegamemenu);
M_SetMenu(NAME_SavegameMenu);
return;
}
@ -533,7 +533,7 @@ CCMD (quickload)
M_StartControlPanel(true);
// signal that whatever gets loaded should be the new quicksave
savegameManager.quickSaveSlot = (FSaveGameNode *)1;
M_SetMenu(NAME_Loadgamemenu);
M_SetMenu(NAME_LoadgameMenu);
return;
}
@ -638,7 +638,7 @@ void M_StartupEpisodeMenu(FNewGameStartup *gs)
// Build episode menu
bool success = false;
bool isOld = false;
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Episodemenu);
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_EpisodeMenu);
if (desc != nullptr)
{
if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
@ -649,7 +649,7 @@ void M_StartupEpisodeMenu(FNewGameStartup *gs)
for(unsigned i=0; i<ld->mItems.Size(); i++)
{
FName n = ld->mItems[i]->mAction;
if (n == NAME_Skillmenu)
if (n == NAME_SkillMenu)
{
isOld = true;
ld->mItems.Resize(i);
@ -724,12 +724,12 @@ void M_StartupEpisodeMenu(FNewGameStartup *gs)
{
FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName.GetChars());
if (AllEpisodes[i].mEpisodeName.IsEmpty() || OkForLocalization(tex, AllEpisodes[i].mEpisodeName.GetChars()))
it = CreateListMenuItemPatch(posx, posy, spacing, AllEpisodes[i].mShortcut, tex, NAME_Skillmenu, i);
it = CreateListMenuItemPatch(posx, posy, spacing, AllEpisodes[i].mShortcut, tex, NAME_SkillMenu, i);
}
if (it == nullptr)
{
it = CreateListMenuItemText(posx, posy, spacing, AllEpisodes[i].mShortcut,
AllEpisodes[i].mEpisodeName.GetChars(), ld->mFont, ld->mFontColor, ld->mFontColor2, NAME_Skillmenu, i);
AllEpisodes[i].mEpisodeName.GetChars(), ld->mFont, ld->mFontColor, ld->mFontColor2, NAME_SkillMenu, i);
}
ld->mItems.Push(it);
posy += spacing;
@ -752,8 +752,8 @@ void M_StartupEpisodeMenu(FNewGameStartup *gs)
// Couldn't create the episode menu, either because there's too many episodes or some error occured
// Create an option menu for episode selection instead.
DOptionMenuDescriptor *od = Create<DOptionMenuDescriptor>();
MenuDescriptors[NAME_Episodemenu] = od;
od->mMenuName = NAME_Episodemenu;
MenuDescriptors[NAME_EpisodeMenu] = od;
od->mMenuName = NAME_EpisodeMenu;
od->mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
od->mTitle = "$MNU_EPISODE";
od->mSelectedItem = 0;
@ -769,7 +769,7 @@ void M_StartupEpisodeMenu(FNewGameStartup *gs)
GC::WriteBarrier(od);
for(unsigned i = 0; i < AllEpisodes.Size(); i++)
{
auto it = CreateOptionMenuItemSubmenu(AllEpisodes[i].mEpisodeName.GetChars(), "Skillmenu", i);
auto it = CreateOptionMenuItemSubmenu(AllEpisodes[i].mEpisodeName.GetChars(), "SkillMenu", i);
od->mItems.Push(it);
GC::WriteBarrier(od, it);
}
@ -787,7 +787,7 @@ static void BuildPlayerclassMenu()
bool success = false;
// Build player class menu
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Playerclassmenu);
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_PlayerclassMenu);
if (desc != nullptr)
{
if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
@ -828,7 +828,7 @@ static void BuildPlayerclassMenu()
{
// create a dummy item that auto-chooses the default class.
auto it = CreateListMenuItemText(0, 0, 0, 'p', "player",
ld->mFont,ld->mFontColor, ld->mFontColor2, NAME_Episodemenu, -1000);
ld->mFont,ld->mFontColor, ld->mFontColor2, NAME_EpisodeMenu, -1000);
ld->mAutoselect = ld->mItems.Push(it);
success = true;
}
@ -854,7 +854,7 @@ static void BuildPlayerclassMenu()
if (pname != nullptr)
{
auto it = CreateListMenuItemText(ld->mXpos, ld->mYpos, ld->mLinespacing, *pname,
pname, ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_Episodemenu, i);
pname, ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_EpisodeMenu, i);
ld->mItems.Push(it);
ld->mYpos += ld->mLinespacing;
n++;
@ -864,7 +864,7 @@ static void BuildPlayerclassMenu()
if (n > 1 && !gameinfo.norandomplayerclass)
{
auto it = CreateListMenuItemText(ld->mXpos, ld->mYpos, ld->mLinespacing, 'r',
"$MNU_RANDOM", ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_Episodemenu, -1);
"$MNU_RANDOM", ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_EpisodeMenu, -1);
ld->mItems.Push(it);
}
if (n == 0)
@ -873,7 +873,7 @@ static void BuildPlayerclassMenu()
if (pname != nullptr)
{
auto it = CreateListMenuItemText(ld->mXpos, ld->mYpos, ld->mLinespacing, *pname,
pname, ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_Episodemenu, 0);
pname, ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_EpisodeMenu, 0);
ld->mItems.Push(it);
}
}
@ -890,8 +890,8 @@ static void BuildPlayerclassMenu()
// Couldn't create the playerclass menu, either because there's too many episodes or some error occured
// Create an option menu for class selection instead.
DOptionMenuDescriptor *od = Create<DOptionMenuDescriptor>();
MenuDescriptors[NAME_Playerclassmenu] = od;
od->mMenuName = NAME_Playerclassmenu;
MenuDescriptors[NAME_PlayerclassMenu] = od;
od->mMenuName = NAME_PlayerclassMenu;
od->mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
od->mTitle = "$MNU_CHOOSECLASS";
od->mSelectedItem = 0;
@ -913,13 +913,13 @@ static void BuildPlayerclassMenu()
const char *pname = GetPrintableDisplayName(PlayerClasses[i].Type).GetChars();
if (pname != nullptr)
{
auto it = CreateOptionMenuItemSubmenu(pname, "Episodemenu", i);
auto it = CreateOptionMenuItemSubmenu(pname, "EpisodeMenu", i);
od->mItems.Push(it);
GC::WriteBarrier(od, it);
}
}
}
auto it = CreateOptionMenuItemSubmenu("Random", "Episodemenu", -1);
auto it = CreateOptionMenuItemSubmenu("Random", "EpisodeMenu", -1);
od->mItems.Push(it);
GC::WriteBarrier(od, it);
}
@ -1170,7 +1170,7 @@ void M_StartupSkillMenu(FNewGameStartup *gs)
}
}
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Skillmenu);
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_SkillMenu);
if (desc != nullptr)
{
if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
@ -1316,8 +1316,8 @@ fail:
if (desc == nullptr)
{
od = Create<DOptionMenuDescriptor>();
MenuDescriptors[NAME_Skillmenu] = od;
od->mMenuName = NAME_Skillmenu;
MenuDescriptors[NAME_SkillMenu] = od;
od->mMenuName = NAME_SkillMenu;
od->mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
od->mTitle = "$MNU_CHOOSESKILL";
od->mSelectedItem = defindex;
@ -1425,43 +1425,43 @@ CCMD (menu_main)
{
if (gamestate == GS_FULLCONSOLE) gamestate = GS_MENUSCREEN;
M_StartControlPanel(true);
M_SetMenu(NAME_Mainmenu, -1);
M_SetMenu(NAME_MainMenu, -1);
}
CCMD (menu_load)
{ // F3
M_StartControlPanel (true);
M_SetMenu(NAME_Loadgamemenu, -1);
M_SetMenu(NAME_LoadgameMenu, -1);
}
CCMD (menu_save)
{ // F2
M_StartControlPanel (true);
M_SetMenu(NAME_Savegamemenu, -1);
M_SetMenu(NAME_SavegameMenu, -1);
}
CCMD (menu_help)
{ // F1
M_StartControlPanel (true);
M_SetMenu(NAME_Readthismenu, -1);
M_SetMenu(NAME_ReadthisMenu, -1);
}
CCMD (menu_game)
{
M_StartControlPanel (true);
M_SetMenu(NAME_Playerclassmenu, -1); // The playerclass menu is the first in the 'start game' chain
M_SetMenu(NAME_PlayerclassMenu, -1); // The playerclass menu is the first in the 'start game' chain
}
CCMD (menu_options)
{
M_StartControlPanel (true);
M_SetMenu(NAME_Optionsmenu, -1);
M_SetMenu(NAME_OptionsMenu, -1);
}
CCMD (menu_player)
{
M_StartControlPanel (true);
M_SetMenu(NAME_Playermenu, -1);
M_SetMenu(NAME_PlayerMenu, -1);
}
CCMD (menu_messages)

View file

@ -446,11 +446,11 @@ xx(Inter_Strife_MAP10)
xx(BuiltinCallLineSpecial)
xx(MainmenuTextOnly)
xx(Playerclassmenu)
xx(HexenDefaultPlayerclassmenu)
xx(Readthismenu)
xx(Playermenu)
xx(MainMenuTextOnly)
xx(PlayerclassMenu)
xx(HexenDefaultPlayerclassMenu)
xx(ReadthisMenu)
xx(PlayerMenu)
// more stuff
xx(Behavior)

View file

@ -161,7 +161,7 @@ class ListMenuItemPlayerDisplay : ListMenuItem
[seltype, classnum] = mOwner.mItems[mOwner.mSelectedItem].GetAction();
if (seltype != 'Episodemenu') return false;
if (seltype != 'EpisodeMenu') return false;
if (PlayerClasses.Size() == 0) return false;
SetPlayerClass(classnum);
@ -371,4 +371,4 @@ class PlayerMenuPlayerDisplay : ListMenuItemPlayerDisplay
}
}
}
}
}