- removed RequireGLNodes from FRenderer interface.
It returned true for both renderers anyway.
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5 changed files with 1 additions and 14 deletions
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@ -3639,7 +3639,7 @@ void P_SetupLevel (const char *lumpname, int position)
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// This is motivated as follows:
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bool RequireGLNodes = Renderer->RequireGLNodes() || am_textured;
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bool RequireGLNodes = true; // Even the software renderer needs GL nodes now.
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for (i = 0; i < (int)countof(times); ++i)
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{
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