- removed RequireGLNodes from FRenderer interface.

It returned true for both renderers anyway.
This commit is contained in:
Christoph Oelckers 2018-03-31 00:33:09 +02:00
commit 5bdea6278c
5 changed files with 1 additions and 14 deletions

View file

@ -3639,7 +3639,7 @@ void P_SetupLevel (const char *lumpname, int position)
// This is motivated as follows:
bool RequireGLNodes = Renderer->RequireGLNodes() || am_textured;
bool RequireGLNodes = true; // Even the software renderer needs GL nodes now.
for (i = 0; i < (int)countof(times); ++i)
{