- removed RequireGLNodes from FRenderer interface.

It returned true for both renderers anyway.
This commit is contained in:
Christoph Oelckers 2018-03-31 00:33:09 +02:00
commit 5bdea6278c
5 changed files with 1 additions and 14 deletions

View file

@ -255,11 +255,6 @@ int FSoftwareRenderer::GetMaxViewPitch(bool down)
return (r_polyrenderer) ? int(maxviewpitch) : (down ? MAX_DN_ANGLE : ((cl_oldfreelooklimit) ? MAX_UP_ANGLE : MAX_DN_ANGLE));
}
bool FSoftwareRenderer::RequireGLNodes()
{
return true;
}
void FSoftwareRenderer::OnModeSet ()
{
mScene.ScreenResized();