- removed RequireGLNodes from FRenderer interface.
It returned true for both renderers anyway.
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5 changed files with 1 additions and 14 deletions
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@ -255,11 +255,6 @@ int FSoftwareRenderer::GetMaxViewPitch(bool down)
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return (r_polyrenderer) ? int(maxviewpitch) : (down ? MAX_DN_ANGLE : ((cl_oldfreelooklimit) ? MAX_UP_ANGLE : MAX_DN_ANGLE));
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}
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bool FSoftwareRenderer::RequireGLNodes()
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{
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return true;
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}
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void FSoftwareRenderer::OnModeSet ()
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{
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mScene.ScreenResized();
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