Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created.

This commit is contained in:
Kevin Hutchins 2019-07-13 13:38:44 -07:00
commit 5cb59018e0
6 changed files with 58 additions and 9 deletions

View file

@ -318,7 +318,7 @@ DEFINE_ACTION_FUNCTION(FSavegameManager, ReadSaveStrings)
//
//=============================================================================
void FSavegameManager::NotifyNewSave(const FString &file, const FString &title, bool okForQuicksave)
void FSavegameManager::NotifyNewSave(const FString &file, const FString &title, bool okForQuicksave, bool forceQuicksave)
{
FSaveGameNode *node;
@ -342,7 +342,7 @@ void FSavegameManager::NotifyNewSave(const FString &file, const FString &title,
node->bMissingWads = false;
if (okForQuicksave)
{
if (quickSaveSlot == nullptr) quickSaveSlot = node;
if (quickSaveSlot == nullptr || forceQuicksave) quickSaveSlot = node;
LastAccessed = LastSaved = i;
}
return;
@ -358,7 +358,7 @@ void FSavegameManager::NotifyNewSave(const FString &file, const FString &title,
if (okForQuicksave)
{
if (quickSaveSlot == nullptr) quickSaveSlot = node;
if (quickSaveSlot == nullptr || forceQuicksave) quickSaveSlot = node;
LastAccessed = LastSaved = index;
}
}