- Added GetPlayerInput() for examining a player's inputs from ACS. Most

buttons are now passed across the network, and there are four new user
  buttons specifically for use with this command. Also defined +zoom
  and +reload for future implementation.

  See http://zdoom.org/files/examples/playerinput.zip for an example.


SVN r1215 (trunk)
This commit is contained in:
Randy Heit 2008-09-13 02:55:45 +00:00
commit 5cd4604f81
14 changed files with 252 additions and 49 deletions

View file

@ -200,6 +200,8 @@ public:
APlayerPawn *mo;
BYTE playerstate;
ticcmd_t cmd;
usercmd_t original_cmd;
DWORD original_oldbuttons;
userinfo_t userinfo; // [RH] who is this?
@ -220,8 +222,8 @@ public:
bool centering;
BYTE turnticks;
short oldbuttons;
bool attackdown;
DWORD oldbuttons;
int health; // only used between levels, mo->health
// is used during levels