- Added GetPlayerInput() for examining a player's inputs from ACS. Most
buttons are now passed across the network, and there are four new user buttons specifically for use with this command. Also defined +zoom and +reload for future implementation. See http://zdoom.org/files/examples/playerinput.zip for an example. SVN r1215 (trunk)
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14 changed files with 252 additions and 49 deletions
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@ -200,6 +200,8 @@ public:
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APlayerPawn *mo;
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BYTE playerstate;
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ticcmd_t cmd;
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usercmd_t original_cmd;
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DWORD original_oldbuttons;
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userinfo_t userinfo; // [RH] who is this?
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@ -220,8 +222,8 @@ public:
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bool centering;
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BYTE turnticks;
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short oldbuttons;
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bool attackdown;
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DWORD oldbuttons;
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int health; // only used between levels, mo->health
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// is used during levels
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