- Added GetPlayerInput() for examining a player's inputs from ACS. Most

buttons are now passed across the network, and there are four new user
  buttons specifically for use with this command. Also defined +zoom
  and +reload for future implementation.

  See http://zdoom.org/files/examples/playerinput.zip for an example.


SVN r1215 (trunk)
This commit is contained in:
Randy Heit 2008-09-13 02:55:45 +00:00
commit 5cd4604f81
14 changed files with 252 additions and 49 deletions

View file

@ -33,11 +33,6 @@
struct ticcmd_t
{
usercmd_t ucmd;
/*
char forwardmove; // *2048 for move
char sidemove; // *2048 for move
short angleturn; // <<16 for angle delta
*/
SWORD consistancy; // checks for net game
};