- Added GetPlayerInput() for examining a player's inputs from ACS. Most
buttons are now passed across the network, and there are four new user buttons specifically for use with this command. Also defined +zoom and +reload for future implementation. See http://zdoom.org/files/examples/playerinput.zip for an example. SVN r1215 (trunk)
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@ -33,11 +33,6 @@
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struct ticcmd_t
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{
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usercmd_t ucmd;
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/*
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char forwardmove; // *2048 for move
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char sidemove; // *2048 for move
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short angleturn; // <<16 for angle delta
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*/
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SWORD consistancy; // checks for net game
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};
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