- Added GetPlayerInput() for examining a player's inputs from ACS. Most

buttons are now passed across the network, and there are four new user
  buttons specifically for use with this command. Also defined +zoom
  and +reload for future implementation.

  See http://zdoom.org/files/examples/playerinput.zip for an example.


SVN r1215 (trunk)
This commit is contained in:
Randy Heit 2008-09-13 02:55:45 +00:00
commit 5cd4604f81
14 changed files with 252 additions and 49 deletions

View file

@ -2455,7 +2455,9 @@ enum
};
FUNC(LS_SetPlayerProperty)
// SetPlayerProperty (who, set, which)
// SetPlayerProperty (who, value, which)
// who == 0: set activator's property
// who == 1: set every player's property
{
int mask = 0;