- Added GetPlayerInput() for examining a player's inputs from ACS. Most
buttons are now passed across the network, and there are four new user buttons specifically for use with this command. Also defined +zoom and +reload for future implementation. See http://zdoom.org/files/examples/playerinput.zip for an example. SVN r1215 (trunk)
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@ -2455,7 +2455,9 @@ enum
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};
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FUNC(LS_SetPlayerProperty)
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// SetPlayerProperty (who, set, which)
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// SetPlayerProperty (who, value, which)
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// who == 0: set activator's property
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// who == 1: set every player's property
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{
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int mask = 0;
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