- Added GetPlayerInput() for examining a player's inputs from ACS. Most
buttons are now passed across the network, and there are four new user buttons specifically for use with this command. Also defined +zoom and +reload for future implementation. See http://zdoom.org/files/examples/playerinput.zip for an example. SVN r1215 (trunk)
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14 changed files with 252 additions and 49 deletions
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@ -54,7 +54,7 @@
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// Version identifier for network games.
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// Bump it every time you do a release unless you're certain you
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// didn't change anything that will affect sync.
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#define NETGAMEVERSION 216
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#define NETGAMEVERSION 217
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// Version stored in the ini's [LastRun] section.
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// Bump it if you made some configuration change that you want to
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@ -64,7 +64,7 @@
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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// Otherwise, it should be safe to leave it alone.
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#define DEMOGAMEVERSION 0x20C
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#define DEMOGAMEVERSION 0x20D
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// Minimum demo version we can play.
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// Bump it whenever you change or remove existing DEM_ commands.
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@ -75,7 +75,7 @@
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// SAVESIG should match SAVEVER.
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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#define MINSAVEVER 1209
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#define MINSAVEVER 1215
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#if SVN_REVISION_NUMBER < MINSAVEVER
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// Never write a savegame with a version lower than what we need
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